_________________ "Im a vegetarian vampire duck who is terrified of the sight of blood, owns a teleporting transylvanian castle and yearns to be a stage performer..."
Glad to see turbine made it into the official maps, it's the best ctf map I've seen so far for TF2. Incredibly well balanced and a lot of interesting tactics which can be pulled of succesfully. I havent't really played Fastlane, but I heard some good things about it and apparently it earned the Valve seal of approval, so I'm looking forward to playing it.
Hopefully cp_steel gets the attention it deserves with one of the next updates, not too thrilled with turbine (looks too much like a mach4/well-hybrid).
_________________ "They jumped out of the 9/11" -Agent, 2016
turbine is bleh, it may be nice balance-wise, but it is way too plain. There are 0 obstacles to jump on/hide behind or use to your advantage some other way. Also, all the routes are very straightforward and there are almost no opportunities for trickjumps.
It's too small and very team-dependant. If you're on the losing team its just no fun cuz its over too quickly. Thats what makes for a bad map imo.
Badlands -being the 2nd most team-dependant map I can think of- at least has terrain suited for all classes but turbine...nah uh.
The match ytd is a good example: without my team taking out most of the other team I couldnt do much as a scout, rendering me basically useless. Shouldnt happen on a good map.
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