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The 2 community maps will be 
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Joined: Sun Jan 20, 2008 12:13 am
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Post Re: The 2 community maps will be
If the Intel went back when being touched there would almost never be a cap, unless you manage to get it all the way from the enemy base to your own without dieing, and we all know how rare such occasions are. Ctf are usually enough of a stalemate as it is, there's no need to make capping even harder, thus punishing offensive people more.


Thu Jun 19, 2008 5:28 pm
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Post Re: The 2 community maps will be
I guess so, think the spawn time makesa huge diffrence on this matter.

Meh - *wonders off to see if he can find his quake discs for a giggle* (BCAP) (BCAP)

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Thu Jun 19, 2008 5:32 pm
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Post Re: The 2 community maps will be
Never palyed fastlane but it looks good, turbine is ace, love it in comp, where its been played alot, but not as much in pubs as you end up with 6 sgs on the intel :/


Thu Jun 19, 2008 7:37 pm
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Post Re: The 2 community maps will be
Ares_CST wrote:
Never palyed fastlane but it looks good, turbine is ace, love it in comp, where its been played alot, but not as much in pubs as you end up with 6 sgs on the intel :/

True, but that seems to be a general problem with ctf maps in pubs. :)


Thu Jun 19, 2008 8:18 pm
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Post Re: The 2 community maps will be
Fastlane, what a pile of average averageness. :|

Apparently some of you don't agree, but I don't see anything that makes it's special. Just another long winded cp map. It's not particularly fast either so god knows why he called it fastlane.

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Fri Jun 20, 2008 12:15 am
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Post Re: The 2 community maps will be
Have you seen the new well? Looks like ass now :(
At least fastlane is well designed.

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Fri Jun 20, 2008 12:22 am
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