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TF2Turbo 
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Post Re: TF2Turbo
Good idea for server 4 since no one ever plays there.

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Sun Aug 17, 2008 12:17 pm
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Post Re: TF2Turbo
This is quite fun for a while but you cant paly the game seriously and have this mod on :P ctf is alot more fun now but trying to snipe people isnt very good :P


Sun Aug 17, 2008 4:31 pm
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Post Re: TF2Turbo
Looks like itd be more fun on the TFC ported maps - less clutter and more obvious chokepoints to stop hypersonic bunnyhopping bastards.

Personally I loved bunnyhopping in TFC. However in TFC you had a defined attack and defence, I think you'll need the same in TF2 to make this work otherwise the one scout that gets through will do you in. Sentrys still have a point, you just need to block peoples path with a dispenser or a soldier, it takes concentration to bunnyhop to the exclusion of tactical awareness. You will find people easier to kill if you can knock them out of their stride. It makes prediction more important. Everything is too slow in TF2, I mean ask yourself how hard it is to hit an HW with a rocket?


Sun Aug 17, 2008 5:28 pm
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Post Re: TF2Turbo
Except now bunnyhopping takes no skill at all. It's all auto jump, hold down the mouse button, strafe left/right and you are done. Luckily there are some other skills you can learn.


Sun Aug 17, 2008 6:31 pm
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Post Re: TF2Turbo
TBH though dude bunnyhopping was easy enough anyway as long as you bound jump to mousewheel...


Mon Aug 18, 2008 11:17 am
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Post Re: TF2Turbo
the ideas nice but having tried it just doesnt seem as smooth as it should be

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Tue Aug 19, 2008 3:46 pm
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Post Re: TF2Turbo
Its fun once you learn to steer your bunnyhops rather than crashing wildly into walls

And as a keen rocket jumper I like the increase in effectiveness of the humble rj


Tue Aug 19, 2008 5:26 pm
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