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New TF2 announcement re: Idling 
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Post Re: New TF2 announcement re: Idling
lol, what do you care? You don't HAVE to craft items. Anything extra is ok by me.

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Thu Sep 03, 2009 2:48 pm
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Post Re: New TF2 announcement re: Idling
Juju wrote:
Before long we will be fishing on 2fort to make food for everyone before the last boss on goldrush.


I hah'ed.

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Thu Sep 03, 2009 2:59 pm
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Post Re: New TF2 announcement re: Idling
http://forums.steampowered.com/forums/s ... stcount=16

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Thu Sep 03, 2009 6:04 pm
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Post Re: New TF2 announcement re: Idling
Craft system would be ok with me, in fact it would be a definite improvement. As long as they don't start adding items with improved stats or whatever I'm fine with all the little extras like trading etc. At least then people could trade/craft their way to a hat they want. For the moment it's just blind luck.

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Thu Sep 03, 2009 7:50 pm
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Post Re: New TF2 announcement re: Idling
Thank god for that so atleast i will get back the items that i rightfully earned, im now offically happy


Thu Sep 03, 2009 7:52 pm
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Post Re: New TF2 announcement re: Idling
Ares_CST wrote:
im now offically happy

:o

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Thu Sep 03, 2009 8:43 pm
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Post Re: New TF2 announcement re: Idling
4.5% may seem like an insignificant number, until you have some fun with math.


Look at Team Fortress 2 official achievement stats.

Now, the data is a bit out of date(pun intended), but it's accurate enough for my purposes.

See how many people did the most trivial "automated" achievements that require you to play TF2 for just a few times without really trying for them? Like "Win 20 Games"?

Only 40% of all people who bought TF2, part of Orange Box or otherwise, have actually played it for at least a week.



So I can pretty much go ahead and say Valve took away items from more than 12% of the active playerbase, the people who actually play the game and give a damn.

Valve has only been "catching" idlers for the last two days, since the cheat flag update. So in reality, way more than 12% of players have been using the Fake Idler program!

(And thousands have been sitting in achievement_idle servers since the Sp/Sn update...)

You'd think Valve would realize something is terribly wrong with their system and start fixing it. Fixing it in some other ways than taking away people's stuff.

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Post Re: New TF2 announcement re: Idling
The idler averaged 12,000 people often more and there was a average of 30,000 people playing tf2, do the maths then include achievment_idle and you can see that more than half of the tf2 playerbase (active players) have idled in some way or another, yet valve insist that there is nothing wrong with the system


Thu Sep 03, 2009 11:33 pm
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Post Re: New TF2 announcement re: Idling
One thing to bare in mind (as original weapons have now been given back if you reached the relevant milestones) is that the hats are a purely aesthetic item. It's purely there to make you look different and doesn't give any sort of advantage over other players other than purely being a status (or e-peen) item.

It's not the first time Valve has taken steps to slap the wrists of people too, though yes, this is slightly more "severe" in what they did:

http://www.teamfortress.com/post.php?id=2293
http://www.teamfortress.com/post.php?id=2262

So take a deep breath, remember that hats are purely there for the look of things, and just get on with it ^^

(And I'm staying neutral and keeping quiet as to if I have a Halo or not ;) )

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Fri Sep 04, 2009 10:54 pm
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Post Re: New TF2 announcement re: Idling
Yes! I got a hat!!... While doing nothing!

Wish they never implemented them tbh.

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Mon Sep 07, 2009 6:18 am
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