Craft system would be ok with me, in fact it would be a definite improvement. As long as they don't start adding items with improved stats or whatever I'm fine with all the little extras like trading etc. At least then people could trade/craft their way to a hat they want. For the moment it's just blind luck.
I actually walked into a room, turned to a side and saw myself walk into me.
Thu Sep 03, 2009 8:43 pm
Emberstrife
@H|H Reg
Joined: Thu Aug 06, 2009 10:28 pm Posts: 455 Location: Vilnius, Lithuania
STEAM_0:1:13635745
Re: New TF2 announcement re: Idling
4.5% may seem like an insignificant number, until you have some fun with math.
Look at Team Fortress 2 official achievement stats.
Now, the data is a bit out of date(pun intended), but it's accurate enough for my purposes.
See how many people did the most trivial "automated" achievements that require you to play TF2 for just a few times without really trying for them? Like "Win 20 Games"?
Only 40% of all people who bought TF2, part of Orange Box or otherwise, have actually played it for at least a week.
So I can pretty much go ahead and say Valve took away items from more than 12% of the active playerbase, the people who actually play the game and give a damn.
Valve has only been "catching" idlers for the last two days, since the cheat flag update. So in reality, way more than 12% of players have been using the Fake Idler program!
(And thousands have been sitting in achievement_idle servers since the Sp/Sn update...)
You'd think Valve would realize something is terribly wrong with their system and start fixing it. Fixing it in some other ways than taking away people's stuff.
The idler averaged 12,000 people often more and there was a average of 30,000 people playing tf2, do the maths then include achievment_idle and you can see that more than half of the tf2 playerbase (active players) have idled in some way or another, yet valve insist that there is nothing wrong with the system
One thing to bare in mind (as original weapons have now been given back if you reached the relevant milestones) is that the hats are a purely aesthetic item. It's purely there to make you look different and doesn't give any sort of advantage over other players other than purely being a status (or e-peen) item.
It's not the first time Valve has taken steps to slap the wrists of people too, though yes, this is slightly more "severe" in what they did:
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