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| TF2 breakdance movie concept finished - GMOD knowledge requ. http://www.thehh.eu/forum/viewtopic.php?f=13&t=529 |
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| Author: | Spiderbloke [ Tue Feb 05, 2008 5:55 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
Not used 10 but love to muck about in 9. http://browse.files.filefront.com/Half%20Life%202%20Modifications%20Garrys%20Mod%20v904/;1476513;/browsefiles.html Try that, or if you can buy the latest supported version off Steam which has far more tools and works far better. You'll probably need to purchase it anyway to use the TF2 characters. And as for breakdancing, watch the end of this movie. Not only is it funny, but it has what your thinking of. As for filming in it, you get a lot more options without using scripts or console commands, such as slowing the physics down without console intervention. The prop camera is an excellent one too. For example, it was used in this to stay on the characters heads while they are flying about And this one to stay on Kleiners head using the same technique. But just try things out first. Experiment and see what you can do. |
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| Author: | Mad [ Tue Feb 05, 2008 6:18 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
Posted this already, but is this the kind of thing you mean? warning, contains swearing Penty of GMod info here: Official site clicky and some good addons and forum here: Addon page clicky I highly recommend the folllowing addons. PHX, Wire, RD2/LS2/Spacebuild2, Smartsnap, Vehicle Control, Stacker, and a Weight Stool. Stools are addons for the standard Gmod tool gun. I am just learning stuff at the moment so am no expert, buy basically, once you've mastered it, your only limit in Gmod is your imagination. Also, you can only use TF2 assets if you own the reatil version of GMod, not the free version. The only other things you need are a lot of patience, to save often, to use Noclip mode (v key) and it also helps to give individual props a noclip value too otherwise they ping all over the place when you try to arrange them. |
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| Author: | HeadStrikeR [ Wed Feb 06, 2008 11:56 am ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
Wow that's what i call support, that's excactly the stuff i was looking for! big thanks for this! Will be very hard to perfect this knowledge, but if you are interesting in taking part on it let me know, this idea is just in the beginning, and together it would be quite easy. I try around and look into it, how much time it takes to make a scene |
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| Author: | User [ Wed Feb 06, 2008 1:04 pm ] | |||||||||
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. | |||||||||
Hello Mate do you want me to move this shuff to a little area in regs forum for you so you can look after it. I can make you a little forum to keep it all together |
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| Author: | HeadStrikeR [ Wed Feb 06, 2008 4:56 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
Hi Yes sounds great gimpster let's meet later on steam to talk about that! I tried around with posing and came to a first result We all know the Pyro owns the Spy ay? http://img238.imageshack.us/my.php?image=cpgranary0015gf6.jpg |
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| Author: | Mad [ Wed Feb 06, 2008 6:02 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
Heheh nice! did you see the pics I made? I'll repost 'em here. Incoming! (This later became the official HH walpaper, see here) ...AND STAY OFF! OMG Not another engi exploit! When Meds unwind All of these are just static poses. Animating them would be another thing altogether but I'd be up for joining you for some Gmod experimentation sometime. PM me or catch me on steam and we'll make some arrangements |
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| Author: | HeadStrikeR [ Wed Feb 06, 2008 6:40 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
lol very nice pictures you got here, especially the first one- amazing! Gmod is such a nice tool and you can be really creative, i'm just working through your great stuff you posted, these videos are very very nice! Yeah would be nice if we can arrange something, lets talk over steam, in the HHgroup chat, i'll be online at about 7pm your time Also i have the bought version off steam, think this will always be up to date. I have some quick questions too, how can i activate the freefly mode and where can i find the face animation? |
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| Author: | Jack [ Wed Feb 06, 2008 7:12 pm ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
is this in gmod, if it is just press V to be able to fly, and the face animation is called face poser i think (correct me if i am wrong). i will be able to take part if you need people. |
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| Author: | Mad [ Wed Feb 06, 2008 7:46 pm ] | |||||||||
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. | |||||||||
Ill be on steam around 9 but may be meeting up with Khola for a game of BF2. Not too sure at the moment but we'll see. Freefly is the same as Noclip, activate it by pressing v or enable the console (in options) and then open it and type "noclip" (without the quote marks) Press and hold "Q" There is a face poser under your tool gun options list. The poses are not animated, they remain static. It is highly sensitive though so decrease it's value and see how it goes. |
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| Author: | HeadStrikeR [ Thu Feb 07, 2008 5:38 am ] |
| Post subject: | Re: TF2 breakdance movie concept finished - GMOD knowledge requ. |
I'll try around in gmod when i have time, we can talk one day in chat, to exchange gmod knowledge and about the project itself. Here update http://img149.imageshack.us/my.php?image=cpgranary0029ye7.jpg |
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