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Looking for constructive criticism 
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Post Looking for constructive criticism
Hey, so I've been wanting to submit some items to the TF2 workshop for a while now and I feel I'm at about the stage now (knowledge wise) when I could submit some worthy enough stuff, so it'd be a great help if I could get some criticism on some of my WIP's :)

I use Maya to model (primarily because it's all I've been taught, but I'd like to learn Max at some point)
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Goggles for the Pyro:





They were originally going to go above his eyes but I realized that it would cause clipping with just about every hat so they're instead going to dangle around his neck with the help of some jigglebones.
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Bouncing star:



An all class hat that I wanted to submit last Christmas but ran out of time, again, I plan for it to be jiggleboned.
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Abandoned project:



I've been looking on the workshop and monocle's + mustache combos seem to be in full swing so I've decided to halt this one.

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Just some ideas:

Spyglass melee weapon for the Demoman



thought it would go well with the other piratey themed items for him and his single eye characteristic.
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Ice climbing boots for the solly



Something along the lines of this, lots of metal and spikes and straps.
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Feedback is greatly appreciated :)

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Tue Feb 18, 2014 11:40 pm
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Post Re: Looking for constructive criticism
All look fantastic even the abandoned project, looks amazing. Really look forward to seeing them full textured, they look retopologized as well which is great, no tri's either really well made. Maya is also the only program i have been taught never really got the courage to try anything for TF2 wouldn't know where to start. Haha. I would love to see a guitar melee weapon. :)


Wed Feb 19, 2014 12:35 am
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Post Re: Looking for constructive criticism
The spyglass would be nice if you would animate it so that it extends when you switch to melee.

As for critique, the star looks a bit blocky maybe give it a little variation in the shape. Also you should test if the pyro goggles will jiggle all that much if you're going to jigglebone them. If the effect is barely noticable jigglebones shouldn't be used. Don't forget LoD models. ^^


Wed Feb 19, 2014 12:37 am
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Post Re: Looking for constructive criticism
Herd of Midgets wrote:
All look fantastic even the abandoned project, looks amazing. Really look forward to seeing them full textured, they look retopologized as well which is great, no tri's either really well made. Maya is also the only program i have been taught never really got the courage to try anything for TF2 wouldn't know where to start. Haha. I would love to see a guitar melee weapon. :)


Thanks Herd! I've had trouble with textures in the past but I've only just found out about Xnormal which makes the process a lot more forgiving.

Linc wrote:
The spyglass would be nice if you would animate it so that it extends when you switch to melee.


Yes I was considering something like that, and also making the different segments jiggleboned so they swayed from side to side.

Linc wrote:
As for critique, the star looks a bit blocky maybe give it a little variation in the shape.


Aye I felt that too, though I couldn't figure out how so I should deform it, maybe just a bit of beveling? not sure.

Linc wrote:
Also you should test if the pyro goggles will jiggle all that much if you're going to jigglebone them. If the effect is barely noticable jigglebones shouldn't be used. Don't forget LoD models. ^^


Jigglebones are highly configurable and can be used in a vast variety of ways :)

Thanks for the feedback!


Wed Feb 19, 2014 1:03 am
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Post Re: Looking for constructive criticism
Who doesn't like a good mustache :D

But I thought about maybe not making the spyglass jiggleboned but making it bent when you crit like the original flask smashes.... if possible?

Don't know much about these things so it's kinda hard for me to give proper feedback :)

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Wed Feb 19, 2014 9:11 am
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Post Re: Looking for constructive criticism
All look really good! Can't wait to see them on the workshop!

Good job mate! :D


Wed Feb 19, 2014 1:55 pm
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Post Re: Looking for constructive criticism
MeGaston^ wrote:
But I thought about maybe not making the spyglass jiggleboned but making it bent when you crit like the original flask smashes.... if possible?


I'm pretty sure that could be added, could give it some character.

harleyrocks3 wrote:
All look really good! Can't wait to see them on the workshop!

Good job mate! :D


Thanks harley, I'll make it aware when I add them :)


Wed Feb 19, 2014 9:04 pm
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Post Re: Looking for constructive criticism
Good let us know. Am sure the heavies here will vote up for you, i know i would!


Thu Feb 20, 2014 9:01 pm
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Post Re: Looking for constructive criticism
Yep, good stuff, would upvote at least the first 2. That all-class-hat would go on 3 of my classes for sure.

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Thu Feb 20, 2014 11:52 pm
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Post Re: Looking for constructive criticism
Sweet can't wait for these spectacular miscs!!! Would spam the vote up button while forcing all ma friends to do the same :D


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Tue Mar 04, 2014 4:13 pm
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