Hey, so I've been wanting to submit some items to the TF2 workshop for a while now and I feel I'm at about the stage now (knowledge wise) when I could submit some worthy enough stuff, so it'd be a great help if I could get some criticism on some of my WIP's
I use Maya to model (primarily because it's all I've been taught, but I'd like to learn Max at some point) _____________________
Goggles for the Pyro:
They were originally going to go above his eyes but I realized that it would cause clipping with just about every hat so they're instead going to dangle around his neck with the help of some jigglebones. _____________________
Bouncing star:
An all class hat that I wanted to submit last Christmas but ran out of time, again, I plan for it to be jiggleboned. _____________________
Abandoned project:
I've been looking on the workshop and monocle's + mustache combos seem to be in full swing so I've decided to halt this one.
_____________________
Just some ideas:
Spyglass melee weapon for the Demoman
thought it would go well with the other piratey themed items for him and his single eye characteristic. _____________________
Ice climbing boots for the solly
Something along the lines of this, lots of metal and spikes and straps. _____________________ Feedback is greatly appreciated
_________________
frog wrote:
Fluffy wrote:
"Running Around On Whatever Map Happens To Be On And Doing What I Please: The Interactive Past-Time"®.
Ah so that's the name of game that's being played half of the time on HH4.
All look fantastic even the abandoned project, looks amazing. Really look forward to seeing them full textured, they look retopologized as well which is great, no tri's either really well made. Maya is also the only program i have been taught never really got the courage to try anything for TF2 wouldn't know where to start. Haha. I would love to see a guitar melee weapon.
The spyglass would be nice if you would animate it so that it extends when you switch to melee.
As for critique, the star looks a bit blocky maybe give it a little variation in the shape. Also you should test if the pyro goggles will jiggle all that much if you're going to jigglebone them. If the effect is barely noticable jigglebones shouldn't be used. Don't forget LoD models. ^^
All look fantastic even the abandoned project, looks amazing. Really look forward to seeing them full textured, they look retopologized as well which is great, no tri's either really well made. Maya is also the only program i have been taught never really got the courage to try anything for TF2 wouldn't know where to start. Haha. I would love to see a guitar melee weapon.
Thanks Herd! I've had trouble with textures in the past but I've only just found out about Xnormal which makes the process a lot more forgiving.
Linc wrote:
The spyglass would be nice if you would animate it so that it extends when you switch to melee.
Yes I was considering something like that, and also making the different segments jiggleboned so they swayed from side to side.
Linc wrote:
As for critique, the star looks a bit blocky maybe give it a little variation in the shape.
Aye I felt that too, though I couldn't figure out how so I should deform it, maybe just a bit of beveling? not sure.
Linc wrote:
Also you should test if the pyro goggles will jiggle all that much if you're going to jigglebone them. If the effect is barely noticable jigglebones shouldn't be used. Don't forget LoD models. ^^
Jigglebones are highly configurable and can be used in a vast variety of ways
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