| H|H ~ The Hampshire Heavies Community : Forum http://www.thehh.eu/forum/ |
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| Looking for help with playing TF2 http://www.thehh.eu/forum/viewtopic.php?f=17&t=10196 |
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| Author: | Deepblue [ Sat Mar 15, 2014 5:12 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
I wonder why you can't manually start a replay on the servers and have to do it by console (I hope it does work via console) ? Heh, sometimes I wonder if people were a little too eager to make me a full member. I know it's nothing to do with skill but sometimes I feel like I'm not representing my fellow H|H's too well, whether on the servers or here on the forums. |
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| Author: | Nemko [ Sat Mar 15, 2014 5:28 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
Stop wondering and start doing as you're told. (Replays and demos are two different things, servers mu have replays enabled and they record everything and when you press F6 you just download your related files onto your computer and you can download the replay of your play you've played earlier, but recording a demo is different in a way that you must start it in order to record anything, it records from "record" command to "stop" command and anything prior to "record" command can't be recorded; if you get a good frag and you aren't recording a demo you are screwed when there is no replay feature enabled on the server) |
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| Author: | lolschi [ Sat Mar 15, 2014 6:19 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
I remember having you on my team on gravelpit the other day. We were on BLU and attacking C (from A) - you Demo, me Medic, and some other Demo. Our team was pushing in and there was little to no resistance at our choke. Yet you hesitated to move in and played very passive, basically doing nothing. Is this your usual playstyle as Demo? You ought to learn, when to be aggressive and when to retreat. Some things to consider when playing Demo: You have 8 stickies and 4 pipes loaded, so make use of them. Prepare to retreat in order to reload, because reloading 8 stickies takes a lot of time, and you don't want to get attacked by Scouts with nothing loaded. Lob pipes at chokes preemptively or create some stickytraps, if you have nothing else to do. Learn stickyjumps! Learn the timings for high jumps (like getting on the spire on badlands) or long jumps (taking as little damage as possible from the blast, and ideally no fall damage). Learn the arcs for the grenade and stickylauncher. Stay with the standard grenade launcher, until you get comfortable with direct hits (the loch n load has a different arc). Aim a little higher for direct hits at a choke. You also want to be able to judge the amount of charge needed for your stickies. I think, if the charge meter is half full, you'll already be at maximum length. It's like playing Worms. You can get really precise. In 1on1 fights (especially against Scouts), don't detonate any stickies, if you know they won't hit (don't blindly left-click-right-click). If the Scout is charging at you, put a sticky directly under your feet while moving backwards, to protect yourself. Scouts want to get close to you for meatshots. And when defending last, please put stickies on the point. It's your job. |
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| Author: | Deepblue [ Sat Mar 15, 2014 7:01 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
I've doing a lot of what I used to do lately. I used to just rush out. Now I stick with the team. Only coming out into the open when I know that opponents aren't going to target me. Sometimes I try to decide whether to hold back or go into the fight but sometimes a split second to take a look is all it takes for a Sniper to remove my head. I do run off when I reload but I always seem to get hit anyway. Which is obvious since you're very vulnerable when reloading. I guess I've also got to learn sticky jump timing as you said. Sometimes I'll go straight up and realize that I needed just that little bit of forward momentum. |
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| Author: | Nemko [ Sat Mar 15, 2014 7:40 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
Use evasion techniques, jump, strafe, crouch jump, strafe while jumping, look for obstacles, etc. |
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| Author: | Deepblue [ Sat Mar 15, 2014 9:04 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
Here we go then, not sure if they'll work or not. Heck, when I hit "record" I didn't even think it was working at the time. Demo demo https://dl.dropboxusercontent.com/u/918 ... emos/a.zip and a Medic one just for laughs(literally). https://dl.dropboxusercontent.com/u/918 ... os/a_2.zip |
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| Author: | bfox [ Sat Mar 15, 2014 11:03 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
to play the demo man effectively you need to ignore the pipe animations from your shotgun and use the exploding balls to move quickly to new ammo when you run out. ahem, sorry. ok I am a terrible tf2 player so I will try to offer you some tips from the other side, I never really got good but after a couple of years got to a point where I could at least hold my own on HH. It is worth considering that of all the public servers out there HH is really much harder going than most. these are just the kind of things i did to go from useless to mostly useless, I dunno if they apply to you: -play engie for a while, this will give you better map awareness and without the worry of actual 'skill' (lol). really think about where everyone is at all times and what are your teams needs and your enemies weaknesses, it can be annoying for your team but if you manage to be useful as an aggressive engie you're half way there. -don't worry about dying too much, its a game for fun after all and dying in tf2 is often comical anyway. just kick back, stick on some music and have some gg. maybe just me but I always play better like this, rather than being super focused on the game. -know your role, bit generic advice but always play as the part of the team you are and not try to be the whole team. -play an absolute shitload of dm_store. ok that might be bad advice but if you want to practice sweet air pipes in the midst of full spam thats a good way to do it. -play other games, might sound stupid but its not, a lot of people of tf2 have prob played css or games like that for years, and i would be so presumptuous to say that most of the really decent players have been playing fps for a very long time, also say for example dark souls, that game taught me a lot about pace, how to think about whether to be aggressive or defensive and not always in 1 gear. -don't play drunk >.> |
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| Author: | Nemko [ Sat Mar 15, 2014 11:21 pm ] |
| Post subject: | Re: Looking for help with playing TF2 |
Tbh you fire stickies way too slowly, also you are not making any decisions as if you don't know what to do. Also, the second demo is not medic, but demoman, the first one is a very short demo. Why don't you spectate from first person when you're dead? You can cycle through your teammates too and you can watch some demoman in action when you're dead and waiting for respawn. |
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| Author: | lolschi [ Sun Mar 16, 2014 11:33 am ] |
| Post subject: | Re: Looking for help with playing TF2 |
I watched your second demo (Demoman on gullywash). Looks like your team got steamrolled a bit. In some situations you're doing fine, in others you are way too slow. In small fights you tend to play your stickies well, cutting off paths versus Scouts, but then on big fights, you are almost no help at all. 1) You don't use stickyjumps to get to mid faster, even with a Medic healing you. 2) Once you are on mid, you attempt to stickyjump onto the point, unbuffed, which is not a good idea, imo. Then you shoot 3 pipes into nothing and die. It's difficult to hit anything with pipes from up there. Instead try spamming the choke on the right for example. Look where enemies are coming from and react accordingly. Shoot from better angles, where your pipes have a good chance of landing direct and roller hits. 3) Your jumps onto the mid point are also very slow. You could put the sticky farther away from the point and spend less time walking. Call Medic, before you jump, if you are not overhealed. 4) During big fights (like the first one on mid), you are firing way too slowly, like you don't know what to do, or you have a slow reaction time, I don't know. See 2). Spam the chokes, get cheap kills. 5) Defending last, you put stickies on the point, which is nice, but then again you start acting a bit clueless. After unloading all 8 stickies on the point you put yourself into vulnerable positions, like that Scout getting to you under the point (everybody makes dumb moves like that sometimes). Or you start setting up other stickytraps, which will destroy the stickies on the point, that you spent so much time on. Decide where you want your traps and waste less time. You also don't have to set up traps on the point everytime. If all access paths are covered, and you are sure the point is safe, you can use them to fight. But that's another experience thing, I guess. The last point on gullywash isn't as vulnerable as the one on badlands, for example. 6) If your trap is set up, and the enemy team isn't pushing in yet, it is again time to spam the chokes, which you are not doing enough. Maybe I'm wrong on some points, but this is how I play. I try to get the maximum out of the little skill I have. I could give better comments on a Medic demo. |
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| Author: | Deepblue [ Sun Mar 16, 2014 1:15 pm ] | ||||||||||||||||||
| Post subject: | Re: Looking for help with playing TF2 | ||||||||||||||||||
That's strange, I'm firing the stickies as fast as I can. The demo thing, I guess I was unfamiliar with the way the demos work on the console commands. The first demo, I tried entering "record" again since I wasn't sure. This must stop the previous demo and start a new one. Somehow the commands didn't register with the medic one then.
The only one I really know is Pyro. and that's to stick with your Medic and his patient (and the whole team if you're all together) and check for spies. Still got killed by spies every time of course, knowing is different from being good at it.
I have played Engi at one point during the fight nights but most of that was spent trying to keep buildings alive (and failing). The only thing I know about that one is placing an entrance as soon as you spawn and getting an exit up the moment you get to the middle (if playing capture points) I have no idea when I'm being useless and useful, I go mostly by the results and even then I can't tell when in the moment. I basically try to keep opponents back if I can't hit them. I also can't keep my eye on absolutely everything on screen so part of that is why I can't make decisions and keep alive. Especially if I have to aim up to fling a grenade/sticky I have to ask as well though. Has there even been a full member who has to ask questions like this? Sometimes I feel like I was 'promoted' too early and should have stayed as a reg. |
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