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Tell me about your favorite Payload features! 
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Joined: Sun Mar 22, 2015 9:52 pm
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Location: Netherlands
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Post Tell me about your favorite Payload features!
Hey guys, I've been working on a map a little bit lately, you might've heard about it.

The name is pl_city2, it's a reboot of my older pl_city. This time, it's fully textured and the like. However, I'm trying to make the map as a good as I can get it in terms of layout and sentry spots and the like, so I'm doing a little research.

Firstly, a little background: pl_city2 is an urban map with the koth_king theme. It's a single stage payload map with some corridors and little back alleys.


So my question to you guys, what are your favorite features in most Valve payload maps? I'm aiming for the map to be played in comp so it'll require some serious ideas mostly. Tell me what you like about maps in terms of sentry spots, height variations and flanks and all that. All sorts of tips are welcome as well, as I don't play competitive myself!

TL:DR: Tell me what you think is important in a new comp. Payload map!


Tue May 26, 2015 12:11 pm
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