I was wondering which you lot would prefer a new payload type map which i've only just started or to ignore that and continue with the symmetrical ctf map.
Heres a run down of what each one is:-
CTF Map
[*]Symmetrical Like well and 2fort [*]A capture the intelligence map [*]Slightly bigger than 2fort but not as big as well [*]Capable of being turned into a CP map [*]Doesn't look as original as i would have hoped
Payload Map
[*]Big like Dustbowl and Goldrush [*]A Payload/Goldrush Type Map [*]Only in very early phases would take longer [*]Capable of being turned into an Atta/Defend map [*]I may run out of ideas and resort to stealing ideas from other maps, aka could turn unoriginal.
I've seen alot of ctf maps that just don't get played partly because some people dont like custom maps and partly due to the ctf gameplay.
Payload is a new concept and as such results in the question "would people play a custom map based on it?"
tug of war sort of thign like a cart in the middle of say 5 points more people near it further gets back unless a member of other team stands near it could be done only problem being itd be too easy pulling it back to your own base as you spawn there so a push of war sort of thing would be better but could be done
Sat May 10, 2008 4:34 pm
Sam
HH Donor
Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
STEAM_0:0:15279954
Re: Need Input for map
Would it be possible to make the cart go faster depending on how near it was to either side of the map?
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