I want to put some more customs on server but before me or minty do it I thought I would post up to see what you boys think of these maps I have found.
So first out of the Hat is....................
ctf_well2
A rebuild of the classic ctf_well for TFC
Game: Team Fortress 2 Map Type: Capture the Documents Released: 27·11·2007 Ideal Team Size: 12
dm_mothyard_final
Game: Team Fortress 2 Map Type: Duel Released: 28·11·2007 Ideal Team Size: 4
This map is an instant respawn 1vs1 Soldier arena. Also 2vs2, Soldier+Medic versus Soldier+Medic. Night time Quake styled mulching goodness.
Resupply/Spawn on opposing sides of the arena for fast paced playing.
DM_MOTHYARD features 2 arenas as to be suitable for as many people who want to play, as there is a spectator area above the spawns to see the fight from above.
Ideal for clans that want a quick simple map for practice. It has a low brush count and runs smooth even on older machines.
cp_canyon_b2
Game: Team Fortress 2 Map Type: Control Points Released: 27·11·2007 Ideal Team Size: 8
ctf_snofort_final Itssssssssss Chrismassssssssss
Game: Team Fortress 2 Map Type: Capture the Documents Released: 29·11·2007 Ideal Team Size: 16
cp_wolf
Game: Team Fortress 2 Map Type: Control Points Released: 5·10·2007 Ideal Team Size: 12
cp_labor_b3
Game: Team Fortress 2 Map Type: Control Points Released: 18·11·2007 Ideal Team Size: 12
Joined: Tue Nov 20, 2007 10:58 am Posts: 224 Location: Home
Re: GIMPYS BIG CUSTOM POST
IMO throw them all on and see what people say if in normal map rotation.
Leave it for a week and take off ones that people come on the forums and complain about by making a sticky so no mass of threads and then ppl can sthu winging on server and use forums...also gives forum more publicity
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