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| GIMPYS BIG CUSTOM POST http://www.thehh.eu/forum/viewtopic.php?f=17&t=123 |
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| Author: | User [ Thu Nov 29, 2007 12:24 pm ] |
| Post subject: | GIMPYS BIG CUSTOM POST |
Hello I want to put some more customs on server but before me or minty do it I thought I would post up to see what you boys think of these maps I have found. So first out of the Hat is.................... ctf_well2 A rebuild of the classic ctf_well for TFC Game: Team Fortress 2 Map Type: Capture the Documents Released: 27·11·2007 Ideal Team Size: 12 dm_mothyard_final Game: Team Fortress 2 Map Type: Duel Released: 28·11·2007 Ideal Team Size: 4 This map is an instant respawn 1vs1 Soldier arena. Also 2vs2, Soldier+Medic versus Soldier+Medic. Night time Quake styled mulching goodness. Resupply/Spawn on opposing sides of the arena for fast paced playing. DM_MOTHYARD features 2 arenas as to be suitable for as many people who want to play, as there is a spectator area above the spawns to see the fight from above. Ideal for clans that want a quick simple map for practice. It has a low brush count and runs smooth even on older machines. cp_canyon_b2 Game: Team Fortress 2 Map Type: Control Points Released: 27·11·2007 Ideal Team Size: 8 ctf_snofort_final Itssssssssss Chrismassssssssss Game: Team Fortress 2 Map Type: Capture the Documents Released: 29·11·2007 Ideal Team Size: 16 cp_wolf Game: Team Fortress 2 Map Type: Control Points Released: 5·10·2007 Ideal Team Size: 12 cp_labor_b3 Game: Team Fortress 2 Map Type: Control Points Released: 18·11·2007 Ideal Team Size: 12 |
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| Author: | Mehby [ Thu Nov 29, 2007 1:03 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
they all look great but ctf_well2 looks best |
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| Author: | slash1257 [ Thu Nov 29, 2007 2:27 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
IMO throw them all on and see what people say if in normal map rotation. Leave it for a week and take off ones that people come on the forums and complain about by making a sticky so no mass of threads and then ppl can sthu winging on server and use forums...also gives forum more publicity |
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| Author: | OctalSipika [ Thu Nov 29, 2007 2:37 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
you cant really tell how good they will be until ppl have played them. like the other night with the halls of death one, looks good on paper, but when played, it wasnt all that mega. |
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| Author: | Spiderbloke [ Thu Nov 29, 2007 2:42 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
lol at the weighted companion cube under the tree. If that maps' any good, maybe we could have that on permenantly over the christmas period? |
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| Author: | User [ Thu Nov 29, 2007 3:07 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
HOW ABOUT WE HAVE LOCK DOWN NIGHT PASSWORD THE SERVER GET SOME BODY ON AND HAVE A GO at THEM ALL. WHO UP FOR IT....... LIST OF PEOPLE. Gimpter Minty |
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| Author: | PiLsY. [ Thu Nov 29, 2007 3:12 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
Sounds good - count me in. I quite fancy trying bases out as the QWTF and TFC versions were awesome. Link below.. http://www.fpsbanana.com/maps/37927 |
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| Author: | slushysnowman [ Thu Nov 29, 2007 3:48 pm ] |
| Post subject: | Re: GIMPYS BIG CUSTOM POST |
i'll come help playtest maps if you want, just let me know when IMO they all look pretty good, all look worth a try, cp_canyon_b2 look like it could be good fun |
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| Author: | slash1257 [ Thu Nov 29, 2007 3:52 pm ] | |||||||||
| Post subject: | Re: GIMPYS BIG CUSTOM POST | |||||||||
You know i am gimp |
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| Author: | Mehby [ Thu Nov 29, 2007 4:19 pm ] | |||||||||
| Post subject: | Re: GIMPYS BIG CUSTOM POST | |||||||||
Count me in |
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