I had a short play of the map, surprisingly plays well.
I did find it a bit of a git to defend it but as i say was only a quick play, so i can't give a full review
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Havent played yet, but as soon as I heard about the payload gamemode, i noticed that the rail tracks in DB (especially stage 2) would present themselves quite nicely to be converted to PL...
I'd love to see a Badlands conversion. 1 big stage and the grand finale as you try to get the payload through the RED's building! It would be carnage of the highest degree
Valves next big thing is a similar mode to payload where you can build on the cart with sgs so its liek a mobile base, the ysaid they wanted to try that anyways
Fri May 23, 2008 1:37 pm
Sam
HH Donor
Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
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Re: pl_dustbowl_b2
I've had some fun with this map. The flow of the map changed, and areas that would normally have few players on them (such as the sniper deck stage 1 cap 2) became sentrygun hotspots. Some of the buildings that would hold the capture points became useless and felt a bit out of place, as nobody was actually in them. I didn't like the changes to the tunnel on stage 3, which allow the blu team to flank the reds but reds cannot flank the blus because the stairs down to the tunnel has been changed to a dropdown hole. Spies already have a hard time on dustbowl without removing their sideroutes as well.
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