What does everyone think about the change to the building on Goldrush Stage 1, 2nd point?
Personally I'm not so keen, it makes it more difficult for both attack and defence to get in the building, there's a choke point now by the tunnel which is just a haven for pyro's. It's totally changed the way the 2nd point plays IMHO.
Im all for it anyway. I think it cuts a bit of the mayhem out on that stage.
I dont think think it has changed the balance too much, it's a case of one step forward and one step back for the attacking team. It makes it easier for the attackers to take the building cos they cant get flanked so much. At the same time its harder for them to move the cart because they dont have a close exit or place to retreat.
I do think it gives you less freedom as a defending pyro tho
personally I like the change...I think it balances the 2nd cap out a bit...makes it a bit easier to attack as you aren't constantly being flanked through that door. Attackers can take hold of that building and use it as a base for launching attacks on the 2nd point...
Attackers can still gain access to the building via the tunnel entrance or by rocket/pipe jumping up to the outcrop of the building.
Basically it just seems to help balance it out in favour of the attackers
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Wed May 28, 2008 2:47 pm
Daniel Tull
@H|H Reg
Joined: Fri Jan 04, 2008 1:35 am Posts: 57 Location: Exeter / Bognor Regis
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Re: Goldrush Map Change
I like it too. Honestly a few times as an attacker I've thought 'wouldn't this be easier with no rockets from the right' while trying to help a demo take down an SG up there...
My problem with it now is all aesthetics; It looks too bare down there now, and much less refined. Maybe some barrels or a painting will help?
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