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Class limits
http://www.thehh.eu/forum/viewtopic.php?f=17&t=149
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Author:  j-man [ Mon Dec 03, 2007 9:07 pm ]
Post subject:  Class limits

I noticed you have capped snipers to two a team which is obviously a good idea. Perhaps you could cap engies to 2 as well. Its just that lately there has been a lot of sudden death situations due to silly numbers of level 3 sentry guns. We get an uber heavy and destroy one and by the time another uber comes up the sentrys back in place. Really not as satisfing as destroying one or two guns and then getting a close capture. Two sentrys are about as many as any team needs.

Author:  OctalSipika [ Mon Dec 03, 2007 9:55 pm ]
Post subject:  Re: Class limits

i think you will need class limits even more now due to the increase in player slots.

class limits can be a very good thing, but you can also get carried away with them

Author:  Mad [ Mon Dec 03, 2007 10:53 pm ]
Post subject:  Re: Class limits

j-man wrote:
.... Two sentrys are about as many as any team needs.


That would depend on the map imo. Are you able to designate different caps for different maps? Personally I am against caps. Especially if I see some n**b being totally useless at the class I wanted to play. I reckon if your up against 3 or 4 sentries then organise your team into 3 or 4 heavy/med combos to deal with them. I have seen it done and won many times by well organised teams. I have played on servers where there have been caps and hated all of them.

Author:  Java [ Mon Dec 03, 2007 11:46 pm ]
Post subject:  Re: Class limits

I think the cap with snipers is enough.
Lets not take it too far.

Author:  Mehby [ Mon Dec 03, 2007 11:50 pm ]
Post subject:  Re: Class limits

2-3 engis per team. Worth mentioning heavies and medics imagine an army of 6 medics 6 heavies :O

Author:  j-man [ Mon Dec 03, 2007 11:58 pm ]
Post subject:  Re: Class limits

most likely i'm over reacting and yes good teamwork would break through anything but at times it can be very frustrating.

Author:  slushysnowman [ Tue Dec 04, 2007 12:00 am ]
Post subject:  Re: Class limits

2fort was ust silly earlier...at one oint on the team I was on there were 7 engineers...7...in a team of 12...it was utterly ridiculous, and no matter how much I said to reduce the number it only went down to about 5...wasn't the best game ever...

Author:  User [ Tue Dec 04, 2007 1:19 am ]
Post subject:  Re: Class limits

OK then

How about if we cap high to start with say max 3 snipers 4 engs

And see how it goes.

We dont want to put people of the server like chron said.

Author:  Mad [ Tue Dec 04, 2007 5:36 am ]
Post subject:  Re: Class limits

I'll try anything once! :shock: :mrgreen:

Author:  slushysnowman [ Tue Dec 04, 2007 9:18 am ]
Post subject:  Re: Class limits

Gimpster wrote:
OK then

How about if we cap high to start with say max 3 snipers 4 engs

And see how it goes.

We dont want to put people of the server like chron said.


Sounds good :), seems about right :)

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