phpBB Forum
 
It is currently Thu Mar 26, 2020 9:28 am




Post new topic Reply to topic  [ 2 posts ] 
Valve’s opinion on Critical SHOTS! 
Author Message
Post Valve’s opinion on Critical SHOTS!
I came across this article on Catacombs, it’s a great article that touches base on critical shots. This is the quote:


Interviewer:
Did you design critical hits to provide a degree of access to people who don’t traditionally play shooters?

Valve:
A lot of people assume that they’re there to help new players. Some of it’s pacing. We looked at Counter-Strike, where you happen to get lucky at times and get five consecutive headshots. And then you talk about it for another three weeks.

Interviewer:
Is that luck or skill?

Valve:
It’s skill affecting luck. You can’t control the Gaussian distribution of fire when you pull the trigger, but skill is involved in centering that Gaussian distribution on an opponent’s head. The idea that there shouldn’t be any luck in an FPS is silly.

We created Team Fortress 2’s critical-hit system so that critical-hit chances increase over time based on performance. There’s the skill. If you’re a good player, you’ll always have a higher chance of hitting criticals than novices. On top of that, there’s the flat-out fact that crit chance is determined when you fire, right? You can miss crits.

Adding randomness increases the range of possible tactical skill options. Sometimes, the crazy thing works. If a game is 100 percent deterministic, then only one tactic works. The more randomness you add, the wider the range of options becomes. When your game is 100 percent random, every option is equally viable, right, which we don’t want either. So the critical-hit system was us saying we want to specifically tune this stuff, whereas it’s just fallen into place in the past.

Interviewer:
One side effect I see is similar to gambler’s logic. I call them old nerds’ tales. For example, someone insists the likelihood of hitting criticals increases when he’s out-numbered. Or that broken Demoman bottles do more damage.

Valve:
Yeah, people are generally terrible at establishing cause and effect where chance is involved. I’ve seen someone say, “I shot three crits after tauning. Tauning must cause crits.”


Tue Dec 04, 2007 2:23 pm
HH Donor
HH Donor
User avatar

Joined: Tue Nov 06, 2007 5:06 pm
Posts: 2132
Location: Lost
STEAM_0:1:5416147
Post Re: Valve’s opinion on Critical SHOTS!
I for one love crits... but then i do usually play a quake 3 style solly and im a WoW head Rogue... so who can blame me :)


Sat Dec 08, 2007 1:06 pm
Profile E-mail WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.