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floodzone 
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@H|H Reg
@H|H Reg
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Joined: Fri Nov 16, 2007 5:24 pm
Posts: 20
Location: Ipswich, UK
Post floodzone
When you have time check out a server with the floodzone map, its madness but strangely addictive.
Scores of 200+ are not uncommon as games can go on for several hours.

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Sun Dec 09, 2007 12:56 pm
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Post Re: floodzone
We have a custom server coming so will put it on that.

cool thanks


Sun Dec 09, 2007 2:14 pm
@H|H Reg
@H|H Reg

Joined: Sun Nov 18, 2007 4:15 pm
Posts: 46
Post Re: floodzone
yer another new server from HH? wicked!!! :o

I have been hinting at Gimpster to load up Floodzone_final for some time, looks like it will happen soon. :mrgreen:
P.S dont forget Mach2 and Lazytown_e ( the bug is fixxxed (BCAP) )

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Sun Dec 09, 2007 2:32 pm
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HH Donor
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Joined: Sat Dec 08, 2007 6:02 am
Posts: 343
STEAM_0:0:7795084
Post Re: floodzone
Yeah its quite fun i know what you mean about the annoying and addictive the thing is that it bottlenecks at the middle and random groups with no com leads to hours of this map over and over. I think its a good addition to HH esp with the 2 sniper cap as its usual for half the team to go to sniper and just snipe for hours. But I like it. looking forward to the custom server :D


Mon Dec 10, 2007 4:36 am
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@H|H Reg
@H|H Reg

Joined: Sun Nov 18, 2007 4:15 pm
Posts: 46
Post uploaded Lazytown_e
http://rapidshare.com/files/80468460/cp ... e.rar.html

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Bugfixes are :-

-Teleporters now 'work' everywhere on the map

-Spawnzone added. You will no longer die when changing class at spawn

-Invisible barrier at the ramps in the two bases removed. Barrier added in the doorway of each spawn instead

-The time required to capture the last points has been cut in half from 14 to 7 seconds

-Floor texture in blue base and at the blue point 2 catwalk changed to one that doesn't reflect the skybox. This should increase fps


Tue Jan 01, 2008 1:13 pm
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