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Custom maps on server 
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Post Re: Custom maps on server
Lazytowns ok, floodzone needs sniper restrictions because half the teams will end up being snipers and going nowhere.

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Sat Nov 10, 2007 6:31 pm
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Post Re: Custom maps on server
Spiderbloke wrote:
Lazytowns ok, floodzone needs sniper restrictions because half the teams will end up being snipers and going nowhere.


I'm with spider I think lazytown is ok to put on.


Sat Nov 10, 2007 6:44 pm
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Post Re: Custom maps on server
rats works well and castle looks interesting haven't played it much though

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Sat Nov 10, 2007 7:09 pm
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Post Re: Custom maps on server
Personally I do not like Lazytown. As far as map deisgn goes it is cosmetically quite good in parts but the gameplay itself is poor. If a time limit is not set, it can literally last hours and become very tedious. But like Minty says, "see how it goes"

I think cp_rats_alpha2 and ctf_stronghold_b5 are both reasonably good to look at and to play.

My overall opinion is that it will be a good few months before the stock maps are beaten by custom maps in terms of looks and gamelpay, After all, lets not forget that these maps were fine tuned over a 9 year dev period. On the other hand, now that the SDK has been updated to include all of the Orange Box assets, it shouldn't be too long before some really good maps come along. I would suggest that a "custom map day" is the way forward rather than leave any custom maps running 24/7.


Sat Nov 10, 2007 8:54 pm
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Post Re: Custom maps on server
agreed^

lazytown ok- rats alpha i find quite interesting dynamically- if still in need of a few tweaks...


Mon Nov 12, 2007 11:17 am
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Post Re: Custom maps on server
Minty wrote:
Lazytown has been taken off the mapcycle etc.

Mainly because of the timelimit on the map ending but the map wouldn't change until the map was won by one team.

Minty



Yes i would totally agree with what u said above minty.

Its not the fact its not a good map because it is its just , the actual layout of that map that makes it drag on for so long.

I had it running at my place for a while enjoyed it dont get me wrong but omg the amount of time we spent on that map.

I think the most was about 5-6 hours wohooooooo which after a while u start to think is any one gunna win this or what.

Any way got things to do i could talk all day hehehe :D

see u on laters i think i minght pop in say hello.

also look out for me kids

corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated

F3@R

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Tue Nov 13, 2007 1:07 pm
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Post Re: Custom maps on server
F3@R wrote:
Minty wrote:
Lazytown has been taken off the mapcycle etc.

Mainly because of the timelimit on the map ending but the map wouldn't change until the map was won by one team.

Minty



Yes i would totally agree with what u said above minty.

Its not the fact its not a good map because it is its just , the actual layout of that map that makes it drag on for so long.

I had it running at my place for a while enjoyed it dont get me wrong but omg the amount of time we spent on that map.

I think the most was about 5-6 hours wohooooooo which after a while u start to think is any one gunna win this or what.

Any way got things to do i could talk all day hehehe :D

see u on laters i think i minght pop in say hello.

also look out for me kids

corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated

F3@R


Hello Fear nice too meet you.

See you server side


Tue Nov 13, 2007 1:31 pm
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Post Re: Custom maps on server
Quote:
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated

Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless.
I had no idea till someone told me that.


Tue Nov 13, 2007 3:25 pm
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Post Re: Custom maps on server
Spiderbloke wrote:
Quote:
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated

Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless.
I had no idea till someone told me that.



Ha haha

Thank you for that m8 .

Never new that myself lol.

F3@R

:mrgreen:


Tue Nov 13, 2007 3:30 pm
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Post Re: Custom maps on server
Spiderbloke wrote:
Quote:
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated

Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless.
I had no idea till someone told me that.



WTF I did not know that.


Tue Nov 13, 2007 5:55 pm
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