Personally I do not like Lazytown. As far as map deisgn goes it is cosmetically quite good in parts but the gameplay itself is poor. If a time limit is not set, it can literally last hours and become very tedious. But like Minty says, "see how it goes"
I think cp_rats_alpha2 and ctf_stronghold_b5 are both reasonably good to look at and to play.
My overall opinion is that it will be a good few months before the stock maps are beaten by custom maps in terms of looks and gamelpay, After all, lets not forget that these maps were fine tuned over a 9 year dev period. On the other hand, now that the SDK has been updated to include all of the Orange Box assets, it shouldn't be too long before some really good maps come along. I would suggest that a "custom map day" is the way forward rather than leave any custom maps running 24/7.
Sat Nov 10, 2007 8:54 pm
Khola
HH Donor
Joined: Tue Nov 06, 2007 5:06 pm Posts: 2132 Location: Lost
STEAM_0:1:5416147
Re: Custom maps on server
agreed^
lazytown ok- rats alpha i find quite interesting dynamically- if still in need of a few tweaks...
Mon Nov 12, 2007 11:17 am
F3@R
Joined: Tue Nov 13, 2007 12:43 pm Posts: 5 Location: Under your BED >.<
Re: Custom maps on server
Minty wrote:
Lazytown has been taken off the mapcycle etc.
Mainly because of the timelimit on the map ending but the map wouldn't change until the map was won by one team.
Minty
Yes i would totally agree with what u said above minty.
Its not the fact its not a good map because it is its just , the actual layout of that map that makes it drag on for so long.
I had it running at my place for a while enjoyed it dont get me wrong but omg the amount of time we spent on that map.
I think the most was about 5-6 hours wohooooooo which after a while u start to think is any one gunna win this or what.
Any way got things to do i could talk all day hehehe
see u on laters i think i minght pop in say hello.
also look out for me kids
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated
F3@R
_________________
Tue Nov 13, 2007 1:07 pm
User
Re: Custom maps on server
F3@R wrote:
Minty wrote:
Lazytown has been taken off the mapcycle etc.
Mainly because of the timelimit on the map ending but the map wouldn't change until the map was won by one team.
Minty
Yes i would totally agree with what u said above minty.
Its not the fact its not a good map because it is its just , the actual layout of that map that makes it drag on for so long.
I had it running at my place for a while enjoyed it dont get me wrong but omg the amount of time we spent on that map.
I think the most was about 5-6 hours wohooooooo which after a while u start to think is any one gunna win this or what.
Any way got things to do i could talk all day hehehe
see u on laters i think i minght pop in say hello.
also look out for me kids
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated
Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless. I had no idea till someone told me that.
Tue Nov 13, 2007 3:25 pm
F3@R
Joined: Tue Nov 13, 2007 12:43 pm Posts: 5 Location: Under your BED >.<
Re: Custom maps on server
Spiderbloke wrote:
Quote:
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated
Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless. I had no idea till someone told me that.
Ha haha
Thank you for that m8 .
Never new that myself lol.
F3@R
Tue Nov 13, 2007 3:30 pm
User
Re: Custom maps on server
Spiderbloke wrote:
Quote:
corey , jordan only young 7-9 just learning to play tf2 any help u give them guys gratfully appreciated
Heres a free one: Right click with a building plan will rotate it. Pointless for tp's and the like, but for sentries priceless. I had no idea till someone told me that.
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