The Direct Hit: The bastard child of the rocket launcher and the huntsman. Rcoket jumps seem fine, mini crits occur even if it's only the blast that hits the airborne person. Rockets move at screaming pace, different launch noise.
Taunt is this whole gorilla dance thing.
Bugle: Seems to require about 500 points of damage to charge it up, which can come quickly or painfully slowly. Once activated, it will affect allies in quite a large radius (about 512 units perhaps), players need to stay in this radius to maintain the boost effect. Pairs badly with the direct hit. Takes a few seconds to blow the horn, but assuming you used a bit of communication, you can have the whole team following you with awesome damage (Managed to do a great charge on the final point of Yukon, it was glorious).
Taunting is the juggle taunt that used to be associated with the shotgun, shotgun now has a 100 gun salute taunt instead. Equaliser: Oh man this thing is dangerous, lower heath not only means you hit harder, but you MOVE FASTER too, damage improvement is quite significant. Holding the equaliser prevents medics from healing you. An excellent counter to Eyelander Demos.
Taunting causes you to lift a grenade up and kill yourself with, takes other people with you.
Eyelander: health loss only 25hp. Kills with the weapon provide +15 max health per head and small speed increase, this can be seen by your eye glowing. Greater melee reach which helps with timing the attack when charging. has a Taunt kill, about Hadoken speed.
Chargin Targe: Crazy Withstand-crit-rocket-to-face Damage reduction. Charging in is first person, directional control hugely limited and can only be stopped by attempting to melee or running into a wall or person (causes some damage that way). Weapon noticably glows to illustrate when minicrits and full critical swings can be made. Charging at Heavies is suicide.
Scottish Resistance: Fiddly little bugger this. Carries 8 bombs and 32 spares, can lay a maximum of 14 (not 16) at once. Bombs you are looking at turn fully red or blue to indicate that they are armed and will explode if you mouse2. This can be done with any weapon equipped. Unseen bombs can still be detonated through walls if you remember where they are. Arming delay is significant. Being able to destroy enemy stickies is not (They arm quicker than yours after all). Awesome butt slapping taunt.
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Attempting to get every daily award as a means of proving I can use every weapon in the game
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