Played CP junction this evening on server 2 (I think), It's based on the gravel pit cp model... unfortunatly there were only 7 or 8 of us, but it played pretty well. Nice attention to detail and variation in play heinghts meant lots of balconies/places to drop onto ppl.... seemed ideal pyro territory .... as most of us realised! Also with the corners and coridoors, melee weapons were usable in general combat...
...anywho, just wondering if it was possible to see more of it on the normal rotation? Anyone else got any thoughts on this map?
yeah, it feels a bit cramped and cluttered. plus that last cap seems really tough (like most assault maps, more so with fast respawn) to take. :/
Sat Jan 19, 2008 2:51 am
Khola
HH Donor
Joined: Tue Nov 06, 2007 5:06 pm Posts: 2132 Location: Lost
STEAM_0:1:5416147
Re: CP Junction?
Not something which i played very well on, which surprised me as tighter corridor sections are what i play on best... One that needs a little time for me... I just love the simplicity of Turbine
Good map and good attention to detail but like what Mad and eni its easy to get lost and it is very cluttered and lackes open spaces making it good for pyros but rules out other classes and it is also very hard to cap the last one and you dont have enough time to cap the last one.
Users browsing this forum: No registered users and 4 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum