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| Ctf_Convoy & Ctf_Convoy 2 http://www.thehh.eu/forum/viewtopic.php?f=17&t=532 |
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| Author: | Spiderbloke [ Tue Jan 22, 2008 12:06 pm ] |
| Post subject: | Ctf_Convoy & Ctf_Convoy 2 |
http://www.fpsbanana.com/maps/44236 Looks decent, and gives the illusion that your moving. Fall off and you die I assume. |
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| Author: | Jack [ Tue Jan 22, 2008 3:45 pm ] |
| Post subject: | Re: Ctf_Convoy |
That atually look really good, should be fun to play on. |
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| Author: | Spiderbloke [ Tue Jan 22, 2008 4:06 pm ] |
| Post subject: | Re: Ctf_Convoy |
Have to give it try with other players, but just had a quick explore on it and could be a winner. Does the illusion of movement very well. And if you're thinking that your just going to get sollys rocket spamming between the gap, don't worry. It negates it by causing the rockets to veer off. So where you shoot a rocket isnt where it ends up. And sentries barely reach the other side, with only a tiny area of its range touching the other side. But there's only one bridge across. You can go across or on top of it, but it's a definite choke point. Not necessarily a bad thing though. With a good timelimit it could make for some manic games. |
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| Author: | innocent [ Tue Jan 22, 2008 4:16 pm ] |
| Post subject: | Re: Ctf_Convoy |
looks like a similar map that you can play on sourceforts, except on that one you could get off the vehicle and run on the ground but the vehicles were a bit faster than someone could run so you had to be careful you didnt get left behind |
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| Author: | Spiderbloke [ Tue Jan 22, 2008 4:20 pm ] |
| Post subject: | Re: Ctf_Convoy |
Well, you can't get back on these either. Once you're off your all but dead. Intel can get trapped out there too, but that was the mapmakers intention, to make sure you're careful with it. |
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| Author: | eni [ Tue Jan 22, 2008 5:47 pm ] |
| Post subject: | Re: Ctf_Convoy |
had a wee look at it, could definitely prove an interesting map. Can't help but shake the feeling it would have worked a thousand times better as a cp_style map, because you're essentially funnelling two teams over a very tight area. Save for pipejumping over as a demoman though |
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| Author: | DoityWottenBastid [ Thu Jan 24, 2008 10:27 pm ] |
| Post subject: | Re: Ctf_Convoy |
I really enjoyed this map, lots of nooks, crannies and alternate paths on the vehicles themselves. I wish there were more ways to get from one vehicle to another, but it seems to work. All in all, thoroughly enjoyable. my $0.02, -dWb |
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| Author: | Spiderbloke [ Sat Feb 02, 2008 3:21 pm ] | |||||||||
| Post subject: | Re: Ctf_Convoy | |||||||||
I know it doesnt get played much, but theres a new version out. http://www.fpsbanana.com/maps/45247
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