H|H ~ The Hampshire Heavies Community : Forum
http://www.thehh.eu/forum/

Editing the new Badge/Medal Problem
http://www.thehh.eu/forum/viewtopic.php?f=17&t=5948
Page 1 of 1

Author:  fluff-a-licious [ Mon May 03, 2010 4:18 pm ]
Post subject:  Editing the new Badge/Medal Problem

Everytime I edit the badge model or just even try to compile the original unmodified files the badge always shows the sign on the engineer and not the specific class.

Anyone interested in this kind of stuff and got an idea?

This is how the .qc file looks like:

Quote:
$cd "C:\Users\Asmoday\Desktop\tf2stuff\medal\smd"
$modelname "player/items/all_class/id_badge.mdl"
$model "Body" "id_badge_reference.dmx.smd"
$model "class" "scout_bodygroup.dmx.smd"
$model "class" "sniper_bodygroup.dmx.smd"
$model "class" "soldier_bodygroup.dmx.smd"
$model "class" "demo_bodygroup.dmx.smd"
$model "class" "medic_bodygroup.dmx.smd"
$model "class" "heavy_bodygroup.dmx.smd"
$model "class" "pyro_bodygroup.dmx.smd"
$model "class" "spy_bodygroup.dmx.smd"
$model "class" "engineer_bodygroup.dmx.smd"
$cdmaterials "\models\player\items\all_class\"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "models/player/items/all_class/id_badge_gold.vmt" }
{ "id_badge_silver.vmt" }
{ "id_badge_bronze.vmt" }
}
$hboxset "default"
$hbox 0 "medal_bone" -1.606 -4.108 -0.550 1.606 0.455 0.697
// Model uses material "models/player/items/all_class/id_badge_gold.vmt"
// Model uses material "id_badge_silver.vmt"
// Model uses material "id_badge_bronze.vmt"
$surfaceprop "default"
$illumposition 0.074 0.000 -1.826
$sequence idle "idle" fps 30.00


I got all the files in the same folder and the vmt of the gold badge in \tf\materials\models\player\items\all_class where every custom texture should be.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/