It's hard to keep up with the changes to the mod. It last updated itself 40 mins ago.
All my plugin does is disable the CP at the start of each round and then checks how many living players there are on Red each time someone dies. If there are 3 or less then it enables the CP. Nothing more than that.
It doesn't alter anything other than the CP, and shouldn't cause teams to switch.
the mod itself causes teams to switch. So I think the plugin needs to alternate between rounds OR check first which teams has more players and than if theres 3 or less.
the mod itself causes teams to switch. So I think the plugin needs to alternate between rounds OR check first which teams has more players and than if theres 3 or less.
I didn't realise the teams were switched by the plugin, I just saw in the headers that HaleTeam was set to 3 and assumed that it stayed that way.
Anyway, I've put a check at the start of the round to see what team Saxon Hale is on and then monitor the other team.
also....I may be just me but I think we should make this Server exclusive to the HH community....I've seen a guy type "premium" as in "premium user account(bullcrap)" and I find that 1. Aggrovating because seeing people type that means that for them that server is just one of those 1 map 24/7 servers....and 2. shows me what kind of people suddenly show up on HH servers.
also I would like to note that the amount of micspammers is about 500% higher than on the other HH Servers...
Tue Jan 18, 2011 7:49 pm
Sam
HH Donor
Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
STEAM_0:0:15279954
Re: Vs. Saxton Hale - Coming to a HH server soon.
Quote:
also....I may be just me but I think we should make this Server exclusive to the HH community....I
but then it won't get played on. It's very hard to fill a server if only regs and members can join.
And there's a lot of 'regular' HH people that aren't signed up as regs on the forum.
Say, is the !nexthale feature actually accurate ? At one point I was second on list, but, after a couple of rounds - got thrown to the bottom of the list. I didn't disconnect or change teams ( myself, anyway, could've been thrown by that big teamswitch that occurs now and then ).
I'm finding it hard to make a call on some "overusing" of mics on HH4.
Shall we be a bit more lax on people talking over the coms alot for the Saxton mod? Or can I politely tell people to stfu for talking ALL the time (considering about 50% is about wats going on in the game).
I personally want to tell them to be quiet but it is a fun mod and I dont want to be a kill joy as these people obviously want to have alaugh with their mates on and care less about tactics.
Also speaking of tactics, I think there is a lot of room for it on the hale mod. If pyro and Engy class limit is nerfed I reckon it might force people to work together and actually aim to take down Hale instead of constantly camping/running away. If all people concentrate on taking down hale you only need to do about 1000 points damage each which isnt that much and makes all the campin etc a bit of a sad thing.
Well, last night I played for like 2 hours with some yanks and may I be damned if I didn't have some really good fun. I even started my own mini event. The last guy to hit Sackston gets a random weapon and if Sackston kills everybody on the server, then he gets a free hat. I gave away my Sakston Hale Mask, The Parasite, Gastlier Gibus, Bloke's Bucket Hat and many more. Also if I have the time I'll rerun the event today, but I'll soon run out of hats so I'll be giving metal. Oh, and from now on, the lad that causes the most damage on Sackston will get a random, not the last guy that hits him.
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Deepblue wrote:
It also lets you see someone's head if they're going to hit you from behind.
WINNER OF 2010's BAD SEED CATEGORY SECOND PLACE IN THE CHATTERBOX CATEGORY OF 2010 THIRD OR SECOND PLACE IN THE UNSTABLE ISOTOPE CATEGORY OF 2010
For some reason cp_redfort turned up in map vote and for some reason people actually voted it. It's medieval A/D map so people were restricted to melee only and were able to respawn (which kinda ruins the purpose of this mod). Maybe this map should be removed from map pool.
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queed baller wrote:
Lost wrote:
I'll stick around to TF2, where no one can burn my stuff down
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