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TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod 
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Post TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Parkour Fortress - A TF2 mod that is currently under development by Mecha the Slag
Follow it's progress at http://mechatheslag.net/gaming/index.ph ... 4-general/






Sat Jul 09, 2011 2:30 pm
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
this guy has some sick skills.

looks interesting. :)


Sat Jul 09, 2011 8:28 pm
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Oh look! Brink is even more irrelevant. :lol:


Sat Jul 09, 2011 9:56 pm
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Yes, excited to see what this becomes!

This video shows the most of it's potential so far.



Sun Jul 10, 2011 12:01 am
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Looks cool, hope it becomes more than an attempt to be Mirrors Edge tho.

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Sun Jul 10, 2011 8:38 am
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
This would be utterly awesome if the maps actually looked like Team Fortress 2.


Sun Jul 10, 2011 8:39 pm
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Change scout to heavy and you might have something epic, there could even be a sandvich at the end of each map :)

Seriously, thats quite impressive work.

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Sun Jul 10, 2011 10:42 pm
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
poot 3rd person here

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Mon Jul 11, 2011 8:28 am
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Seems like this mod is now in open beta on the Slag servers.

This video explains how things have developed.


Sun Oct 02, 2011 1:40 am
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Post Re: TF2 meets Mirror's Edge - Parkour Fortress - WIP Mod
Think ctf would make a pretty good gamemode. Its A-B, but it also promotes the use of alternate routes. Would make sense for a game based on Parkour imo.

Wonder how combat works too. You want the emphasis on movement, so perhaps projectiles or melee would be preferable to hitscan.

Judging by his forums he has enough suggestions tho.


Sun Oct 02, 2011 5:01 pm
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