I'm currently trying to find a script for melee weapons. The reason why is because I play without draw models and therefore using melee weapons is quite awkward.
Basically I want the script to show melee weapons.
Any help is appreciated.
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Sat Aug 20, 2011 4:30 pm
Sam
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Joined: Sun Mar 23, 2008 11:44 pm Posts: 3761 Location: Leicester, UK
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Re: Melee weapon script
Find your autoexec.cfg and add this. This script will show viewmodels when you hit Q, and hide them when you hit T:
bind Q 'r_drawviewmodel 1' bind T 'r_drawviewmodel 0'
or you can try bindtoggle T 'r_drawviewmodel' this will toggle it when you press T.
This program basically automatically creates configs for different crosshair/viewmodel settings for each class and each weapon. eg. you can have viewmodels off for scouts Scatter but on for Pistol and Bat. It works whether you use mousewheel, lastweapon or number keys for switching.
Remember to backup any config etc before messing around.
broesel also does a similar program but I have no experience using it
That key doesn't work for me, H. I use a danish keyboard and I've never gotten that key to work.
The program has the added bonus that it doesn't save your melee weapon as your last used weapon. That way you won't look like a div in front of a heavy with your knife out.
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