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Sudden Death 
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Post Re: Sudden Death
I vote for no sudden death... and for the stalemate thing to come up at the end of a game

However there are a couple of things that should be looked at [mixed]

Gravelpit

Blue's timer is running down and goes into overtime as Blue cap B.
Then Blue cap and the round ends with no time awarded so we can get C :?

Any 5CP map

Its 1-0 to red, the timer is running down, blue has had 4 CPs for the last 15 mins and we get a map vote
Then blue launches a do or die attack and caps the last point to make it 1-1.
The map ends with 4min 30 left on the clock. :?
I'm sure both teams would like to make it 2-1 in their favour :x

Boris

<<doing his 2nd favourite thing .... 1/2 drunk, blasting guns and roses out and writing Java code :ugeek:


Sun Aug 21, 2011 3:07 pm
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Post Re: Sudden Death
I have to admit to liking melee sudden death.

As freddie says, being able to change class and weapon quickly is great in case you're lumbered with Scout or Axtinguisher Pyro. Demo with Half-Zatoichi is my choice for SD, especially if you are up against other Zatoichi wielders, makes it quite tense.
If you're worried about overpowered melee classes, then change to one.

I'd rather a quick end to a stale match, than normal sudden death, which often ended up with 2 opposing engies turtling and refusing to move, while everyone else gets bored and disconnects. And forcing people to play a class that isn't their choice is not a good idea for the reasons freddie mentioned before.

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Sun Aug 21, 2011 4:53 pm
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Post Re: Sudden Death
If some class or weapon is op, you could always choose to use that class or weapon. But that's exactly the problem. Once upon a time, Sudden Death was called "Sudden Death", because you could not be healed. But now, each team will always run 4 Amputator Medics (4 is max on HH) and Demos and Soldiers with Half-Zatoichi.

Melee SD happens more often on HH1 than you think. If teams are well balanced it can happen 3 times on one cp map.


Sun Aug 21, 2011 10:09 pm
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Post Re: Sudden Death
The proper Melee only mod breaks almost every time there is an update and ends up crashing the server instead.

Single class SD conflicts with class limits.


Stable options.
A) No SD.
B) SD vanilla implementation
C) SD 'melee only' vanilla implementation

Maybe I'll create a server based poll on this when I get out of this field.


Mon Aug 22, 2011 8:28 am
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Post Re: Sudden Death
C) sounds nice. 8-)


Tue Aug 23, 2011 12:41 am
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Post Re: Sudden Death
lolschi wrote:
C) sounds nice. 8-)
This is what we currently have on HH1 and HH2.


Tue Aug 23, 2011 12:49 am
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Post Re: Sudden Death
I think he read vanilla and thought you meant vanilla weapons, ie no melee unlocks, rather than vanilla normal melee SD.


Tue Aug 23, 2011 12:53 am
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Post Re: Sudden Death
Oops...


Tue Aug 23, 2011 1:38 am
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Post Re: Sudden Death
I personly begin to like the idea of stalemate, havent had that since...ever. Even hydro comes up more often!

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Tue Aug 23, 2011 2:10 pm
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Post Re: Sudden Death
you will never get better than all same class same melee wep SD, but given the headache this causes with updates etc its unlikely to be worth it.

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Tue Aug 23, 2011 2:22 pm
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