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HH1 is dying 
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Post HH1 is dying
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:36 pm, edited 1 time in total.



Thu Sep 01, 2011 11:34 pm
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Post Re: HH1 is dying
Yeah it's a shame :(

I'd help fill it up more but my framerate is so awful these days.

Maybe start a group called 'HH Server Fillers', and let people use the announcement system to call out for a particular server to be filled? It's quicker than rightclicking -> Invite to Server on all your friends lists.


Thu Sep 01, 2011 11:40 pm
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Post Re: HH1 is dying
Ellery J Smith wrote:
On a good day, HH1 has people playing on it for ~5 hours and is full for about 4. If a bad mapvote happens later on in the evening, it dies completely and people don't join again until the next evening - and they only join because of a small number of people who aren't too lazy to start up the server, instead of just joining HH2.

I always thought HH was supposed to take pride in being a cut above the average pub, but the main server at the moment is HH2 - which has crits, alltalk, mostly spammy maps and not much in the way of teamwork. Some of the main reasons I started playing on here were because it had no crits and a lot of good 5cp maps.

HH1 used to be the flagship server, and was almost always active. Which was great, because finding a server that actually plays maps like Snakewater and isn't full of idiots is a difficult task. But now it's dying on its arse and people who don't want to play Mountainlab with random kritz and no communication are left without much choice in the matter.

~d'angelo
True in every aspect. It's just sad. Make HH2 exactly like HH1. Or just kill HH1 as it's already dead. And no one is trying to revive it :/

PS: I made a similar tread here but it lead to... nowhere.

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Thu Sep 01, 2011 11:43 pm
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Post Re: HH1 is dying
How about everyone updates their map ratings so that the map votes don't keep on turning up with 5 trash maps in them.

Just a thought.

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Fri Sep 02, 2011 12:00 am
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Post Re: HH1 is dying
We can only update our map ratings when we're actually on the map though...

Maybe the lack of replays on HH1 also plays a role?


Fri Sep 02, 2011 12:02 am
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Post Re: HH1 is dying
Then we should have a page on the site that allows us to alter our map ratings.


Fri Sep 02, 2011 12:06 am
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Post Re: HH1 is dying
Can anyone point out any maps in particular that they "think" are clearing out the server?

We have a primary map pool that 3 maps get chosen from, there is a possibility we could rejig it so that more popular maps are in the 3 map pool and the lesser popular ones take up less slots on the vote.

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Fri Sep 02, 2011 12:09 am
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Post Re: HH1 is dying
Can we see a list of the primary map pool pls?


Fri Sep 02, 2011 12:12 am
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Post Re: HH1 is dying
Code:
"Standard maps"
{
   "slots"      "3"

   "cp_badlands"      {}
   "cp_granary"      {}
   "cp_gravelpit"      {}
   "cp_well"      {}
   "cp_fastlane"      {}
   "tc_hydro"      {}
   "cp_dustbowl"      {}
   "cp_yukon_final"   {}
   "cp_freight_final1"   {}
   "ctf_turbine_pro_rc1"   {}
   "cp_obscure_final"   {}
        "cp_gullywash_pro"   {}
        "ctf_doublecross"   {}
   "cp_gorge"      {}
   "cp_coldfront"      {}
   "cp_steel"      {}
}

"Payload maps"
{
   "slots"      "1"

   "pl_swiftwater_frc20"   {}
   "pl_frontier_final"   {}
   "pl_cashworks_rc2"   {}
   "pl_hoodoo_final"   {}
   "pl_goldrush"      {}
   "pl_badwater"      {}
   "plr_hightower"      {}
   "pl_upward"      {}
   "pl_thundermountain"   {}
   "pl_boundary_final"   {}
   "pl_barnblitz"      {}
}

"Other maps"
{
   "slots"      "1"

   "cp_stark_b2"      {}
   "cp_mainline_rc6"   {}
   "cp_snakewater_rc5"   {}
   "cp_bazillion_rc3"   {}
   "ctf_sawmill"      {}
   "koth_sawmill"      {}
   "koth_viaduct"      {}
   "cp_gydan"      {}
   "cp_follower"      {}
   "cp_waste_final"   {}
   "cp_indulge"      {}
   "koth_lakeside_final"   {}
   "cp_crossroads_b5"      {}
}


that is the mapvote.ini

It picks 3 from Standard Maps, 1 from Payload Maps and one from Other Maps. TBH I modded this map pool ages ago and it seems to have gone back more rigid.


Fri Sep 02, 2011 12:13 am
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Post Re: HH1 is dying
Also just noticed that gorge 5cp is missing. (So is 2fort but thats mostly deliberate)


Fri Sep 02, 2011 12:18 am
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