Quake 3 hit sound Download and save to steam\steamapps\yoursteamaccountnamehere\team fortress 2\tf\sound\ui
Fri Sep 09, 2011 10:36 am
Telgor
HH Donor
Joined: Tue Jun 10, 2008 2:50 am Posts: 2115
STEAM_0:0:18907475 BattleTag: Telgor#2348
Re: HUD Fortress
iRPAx wrote:
Could this possibly be sticky?
Yep would like to see this stickied as well.
Like the look of the Oxide one. It's simple and non-intrusive. My only reservation about custom HUD's is that they regularly break with updates. That said, I'm going to look into the Oxide one.
_________________ Fluffy Meowington: Oh Carpenters. Why you not out enting carpets?
Yeah, I realized that later... It's a shame, it looks really nice!
Fri Sep 09, 2011 2:51 pm
Trent
HH Donor
Joined: Sun Apr 11, 2010 12:01 am Posts: 1881 Location: South Bucks, UK
STEAM_0:1:20535267
Re: HUD Fortress
Telgor I've been using oxide for about a year after experimenting with CommHUD, gmang, and others. It's the cleanest, nicest, most clear HUD I've ever seen and not only does it improve my game I physically enjoy playing with it.
Telgor I've been using oxide for about a year after experimenting with CommHUD, gmang, and others. It's the cleanest, nicest, most clear HUD I've ever seen and not only does it improve my game I physically enjoy playing with it.
Well, I'm gonna give it a try. Just don't cry afterwards if I become extremely skilled.
Just joking, everyone knows, I can't get more skilled, because I hit the skill cap (my skill cap )
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