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TF2 Beta Changes 
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Post Re: TF2 Beta Changes
Reserve Shooter on Pyro...just as well its beta. I very much hope that change doesn't make it in.

Tomislav nerf deserved.

Enforcer change makes little sense to me. It just promotes the use of DR even more. I feel like faster cloak drain would make more sense.

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Thu Sep 22, 2011 1:15 pm
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Post Re: TF2 Beta Changes
I think that maybe the tomislav nerf is a little, hard.

I mean, the -20 health on the BEAR HANDS puts just about everyone off them. And personally I think the tomislav is not 50hp better than Sasha.

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Thu Sep 22, 2011 1:29 pm
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Post Re: TF2 Beta Changes
Vickery wrote:
yeah, I fear Deaddecoy and NyZe now more than ever. I've started to get into playing a BB pyro (yes, newb newb etc etc), and may have to upgrade to the firestarting, aze wielding variety soon too.


:D

I think the Shooter will be OP when the Pyro is using it. Blast - 1-2 Shoots - Enemy dead. With the Airblast the succes rate on pushing the enemy in the air is almost 100 %. The Soldier has to hit the enemy on the right spot to launch him in the air.

Pyro + R-Shooter = OP

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Thu Sep 22, 2011 1:35 pm
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Post Re: TF2 Beta Changes
Powerful, not overpowered. You pretty much sacrifice anything but close combat abilities when equipping the Reserve Shooter. That is a downside that you can't ignore.

Besides, the pyro is supposed to be a close range monster. And you can't complain about this style being braindead like you can with other things.


Thu Sep 22, 2011 1:37 pm
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Post Re: TF2 Beta Changes
I'll be honest here, Tomislav don't need a nerf, I find a heavy weilding that consideribly easier to take down than a heavy with Sasha (i wont even go there with natty).
Better against heavier classes (bar heavy) and weaker to scouts.

the only other thing i can comment on is the reserve shooter.

I like the idea of the airblast BUT I'm not a fan of how the airblast currently works, the range is deceptivly longer than it ought to be, and it negates jumping, if your jumping / mid air it will essentially root you to the spot, yet if you're on the ground already it will push you away. Adding the reserve shooter to a downright confusing and annoying mechanic is not going to help.

I mean the whole reason the FaN got nerfed is because it did exactly what the airblast does now, it also happens to be more potent against the one class that needs it's manouverabilty. It's something that narks me big time.

(Scout)

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Thu Sep 22, 2011 1:47 pm
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Post Re: TF2 Beta Changes
The pyro needs something against the scout. When one of the comp team's scouts is on the other team to me, I just get owned so hard.


Thu Sep 22, 2011 1:48 pm
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Post Re: TF2 Beta Changes
Push away with the blast, not root to the spot is all that needs tweeking, the scout don't have alot of health as is, taking away the one thing the class has going for it in such an easy manner just strikes a cord with me, same as natasha, and the FaN.


Thu Sep 22, 2011 1:57 pm
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Post Re: TF2 Beta Changes
reserve shooter on pyro is ridiculous. At that range and the way the ariblast pop's people up will make it way too easy to obtain an air shot. OP is an understatement, for it to be fair it should be like a 1 shotter, double barrell style. Not 3 in the clip.


Thu Sep 22, 2011 2:09 pm
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Post Re: TF2 Beta Changes
Manta wrote:
The cloak delay when using the Enforcer was increased to 1 second from 0.5 seconds.


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Thu Sep 22, 2011 2:26 pm
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Post Re: TF2 Beta Changes
You could do that anyway with the normal pyro shotgun. Just now you get a little more damage with the first shot. Mini crits aren't that much more damage at close range.


Thu Sep 22, 2011 2:54 pm
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