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TF2 Beta Changes 
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Post Re: TF2 Beta Changes
Manta wrote:
Beta also adds the ability to save up to 4 predefined loadouts. selectable on the class selection screen.

This is excellent news. Can you name the loadouts?


Thu Sep 22, 2011 2:57 pm
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Post Re: TF2 Beta Changes
Yeah, about time they had easy loadout switching.

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Thu Sep 22, 2011 3:02 pm
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Post Re: TF2 Beta Changes
Nah, you can't name them, they're simply labelled A B C D when you select them.

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Thu Sep 22, 2011 3:08 pm
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Post Re: TF2 Beta Changes
Noh Mercy to misc slot yeaghhhhh!!!!! I can wear my beret and mask now. Lol.

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Thu Sep 22, 2011 3:57 pm
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Post Re: TF2 Beta Changes
Efrath wrote:
Manta wrote:
The cloak delay when using the Enforcer was increased to 1 second from 0.5 seconds.



Your tears taste wonderful :D. But in all seriousness, that weapon was op...


Thu Sep 22, 2011 4:15 pm
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Post Re: TF2 Beta Changes
edicius wrote:
Efrath wrote:
Manta wrote:
The cloak delay when using the Enforcer was increased to 1 second from 0.5 seconds.



Your tears taste wonderful :D. But in all seriousness, that weapon was op...

No, you misunderstood me. THe MAJOR complaint amongst spies was mainly that it had NO downside with the DR, I really don't mind a nerf but it should've been a different downside.

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Thu Sep 22, 2011 5:19 pm
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Post Re: TF2 Beta Changes
Exactly what Efrath said. I don't disagree with a nerf to the Enforcer, I just don't understand they way they are doing it.

Tomislav nerf might be too much...but I honestly don't care. I'd support a -100hp nerf if it meant nobody ever used it again :D.

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Thu Sep 22, 2011 7:09 pm
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Post Re: TF2 Beta Changes
Enforcer is OP, nerf it. -200% weapon damage

Tomislav is fine, don't nerf it.

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Thu Sep 22, 2011 7:44 pm
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Post Re: TF2 Beta Changes
Quote:
The Scottish Resistance's stickybomb arming delay was increased to 1 second from 0.8 seconds.


Also happened in the same beta update.

I think I'm going to go cry now. :cry:


Fri Sep 23, 2011 9:57 am
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Post Re: TF2 Beta Changes
Luckily it's only beta. What Valve should do is remove the auto detonation from SR stickies. If you can sticky jump to begin with you'll know how to sticky jump with SR. And considering it is defensive weapon you don't really even need to sticky jump with it.


Fri Sep 23, 2011 10:18 am
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