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TF2 Beta Changes 
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Post Re: TF2 Beta Changes
Linc wrote:
Luckily it's only beta. What Valve should do is remove the auto detonation from SR stickies. If you can sticky jump to begin with you'll know how to sticky jump with SR. And considering it is defensive weapon you don't really even need to sticky jump with it.


Yes, yes, a million times, yes.

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Fri Sep 23, 2011 10:55 am
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Post Re: TF2 Beta Changes
Double post, but this is important.

All of the changes that had a numerical change from a decimal to a round number were just text based errors in the beta. The enforcer, sco res, Clhaid mhoir etc haven't actually been changed.


Fri Sep 23, 2011 10:48 pm
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Post Re: TF2 Beta Changes
Triple combo post, but it beats making a new thread.

Patch notes
Pyro

Flamethrower:
Damage increased 10%

Backburner:
Removed +10% damage bonus

Degreaser:
Added -10% damage
Removed -25% burn damage

Can I laugh now? Buffs for everything except the backburner, which stays the same.


Fri Sep 30, 2011 10:37 am
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Post Re: TF2 Beta Changes
Partly to stop a 4x post later.... :P

So this mean BB and flamethrower are the same head on?


Fri Sep 30, 2011 11:06 am
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Post Re: TF2 Beta Changes
Save for random crits, yes. You pay 150% more in airblast costs for back crits.


Fri Sep 30, 2011 11:21 am
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Post Re: TF2 Beta Changes
So hang on, you can carry the bog standard flamer, still do the most amount of damage head on, and THEN carry the Reserve Shooter to get the fast weapon switch that the degreaser offers?

I'm hoping I've misunderstood something here! :?

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Fri Sep 30, 2011 6:05 pm
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Post Re: TF2 Beta Changes
DarkVVulf wrote:
So hang on, you can carry the bog standard flamer, still do the most amount of damage head on, and THEN carry the Reserve Shooter to get the fast weapon switch that the degreaser offers?

I'm hoping I've misunderstood something here! :?


Reserve shooter has nothing like the quick-switch of the degreaser. Not even close. But otherwise yes.


Fri Sep 30, 2011 7:28 pm
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