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Weapon unlocks vote - HH1 
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Post Re: Weapon unlocks vote - HH1
These weapons I think are overpowered and plain annoying - hell I even use them just because they over powered,

Spy The Enforcer 460
Soldier The Liberty Launcher 414

hmm the machina is not on that list :(

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Thu Oct 06, 2011 4:51 pm
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Post Re: Weapon unlocks vote - HH1
i personally welcome the idea and had lots of fun playing with stock weapons yesterday! I mean, if you can't play with stock weapons, don't bother lol :P

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Thu Oct 06, 2011 6:17 pm
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Post Re: Weapon unlocks vote - HH1
As a community should we welcome the idea of all unlocks allowed? Considering certain weapons are too good for their own good, in particular Tomislav and Enforcer.

Should we ban certain weapons to balance the game out?

Tomislav : 424
The Enforcer : 460
The Liberty Launcher : 414

These weapons are all straight upgrades with minimal disadvantages.

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Thu Oct 06, 2011 6:43 pm
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Post Re: Weapon unlocks vote - HH1
As a community we aren't banning or outlawing anything.

It's a vote for playing the current map with all weapons or sub-set of weapons in a pseudo stock shade of vanilla.

The majority decide a map at a time.


Thu Oct 06, 2011 6:51 pm
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Post Re: Weapon unlocks vote - HH1
Efrath wrote:
Ellery J Smith wrote:
Efrath wrote:

How about giving ME some slack and hunt those DR spies more instead? :(


Because you actually might kill us, while dead ringer spies are mostly just minor annoyance ;)

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Thu Oct 06, 2011 7:07 pm
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Post Re: Weapon unlocks vote - HH1
Everything from 128 to 482.

As a more realistic opinion, I like the idea of a vanilla+medlocks-vote

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Sun Oct 16, 2011 8:56 pm
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Post Re: Weapon unlocks vote - HH1
I would definitely play more often without all the jargon unlocks, altho it would be nice to keep the ability to move sentries, that shit is imba :D

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Sun Oct 16, 2011 10:18 pm
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Post Re: Weapon unlocks vote - HH1
Moving sentries is part of the game, I don't think it's disabled by blocking unlocks :)


Sun Oct 16, 2011 10:25 pm
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Post Re: Weapon unlocks vote - HH1
no you'd have to have a separate erm...thing to prevent it, thats if you were to go for 'vanilla', which is a bogus term in this context tbh.


ideal scenario for me would be everything included in the original class updates, nothing there after, not sure where 128 takes us as Fluffy mentioned but something like that sounds about right :)


Sun Oct 16, 2011 10:35 pm
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