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Medic Jump - Plugin Trial 
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Post Re: Medic Jump - Plugin Trial
frog wrote:
lolschi wrote:
I know it's gamebreaking.
gamebreaking or gamechanging? I wonder.


- keep up with stickyjumping demos and rocketjumping soldiers, even scouts
- get to mid faster
- jump on roof and uber soldiers
- you can follow soldiers and demos EVERYWHERE and uber them


Thu Oct 13, 2011 10:51 pm
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Post Re: Medic Jump - Plugin Trial
lolschi wrote:
frog wrote:
lolschi wrote:
I know it's gamebreaking.
gamebreaking or gamechanging? I wonder.


- keep up with stickyjumping demos and rocketjumping soldiers, even scouts
- get to mid faster
- jump on roof and uber soldiers
- you can follow soldiers and demos EVERYWHERE and uber them
Indeed, but same for both teams. The question still stands.

Also it's not the easiest thing to control. Try it. Theory and practice.


Thu Oct 13, 2011 10:53 pm
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Post Re: Medic Jump - Plugin Trial
Both teams can also run 4 Heavies, which is considered gamebreaking, or "funbreaking".
And I think it is easy to control.


Thu Oct 13, 2011 11:00 pm
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Post Re: Medic Jump - Plugin Trial
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:59 pm, edited 1 time in total.



Thu Oct 13, 2011 11:02 pm
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Post Re: Medic Jump - Plugin Trial
had a play with this earlier today, fantastic. not many people are using it at the moment so im not sure how much of an impact it would have if they did. the difficulty to control it kinda plays off against the usefulness of it. it sure is handy when got rite but still unpredictable

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Thu Oct 13, 2011 11:08 pm
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Post Re: Medic Jump - Plugin Trial
lolschi wrote:
And I think it is easy to control.
Let me see that replay.


Thu Oct 13, 2011 11:20 pm
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Post Re: Medic Jump - Plugin Trial
No replay feature on HH1. :D


Thu Oct 13, 2011 11:25 pm
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Post Re: Medic Jump - Plugin Trial
lolschi wrote:
No replay feature on HH1. :D
Go to HH2 and prove it, or a demo will be good enough, cheers. :)


Thu Oct 13, 2011 11:27 pm
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Post Re: Medic Jump - Plugin Trial
Ellery J Smith wrote:
Joey wrote:
It's really fun but I think it's too gamebreaking (medics can keep up with scouts by elastic banding along with them) to use on something like HH1, maybe keep it to HH2, since it's already a 'fun' server with the crits.


This. Keep it off the srsmode server. Why would you turn off random spread and crits for the sake of balance, but let medics fly all over the place?

And after 4 years of the medic/ubers/rocketjumping/etc working absolutely perfectly, why does this need to be implemented?
Random spread. Random crits. Random is random. This is not random. It's a player choice.

Like I said in the OP. It's a trial. So try it, observe and then decide. Theory and practice are too different things.


Thu Oct 13, 2011 11:35 pm
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Post Re: Medic Jump - Plugin Trial
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:59 pm, edited 1 time in total.



Fri Oct 14, 2011 1:57 am
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