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Medic Jump - Plugin Trial
http://www.thehh.eu/forum/viewtopic.php?f=17&t=8169
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Author:  frog [ Mon Oct 17, 2011 12:30 am ]
Post subject:  Re: Medic Jump - Plugin Trial

bfox wrote:
be a great addition to the sax mod imo
From earlier in the thread.
frog wrote:
HH4 has been a testing ground for it for some months.

Author:  bfox [ Mon Oct 17, 2011 1:28 am ]
Post subject:  Re: Medic Jump - Plugin Trial

what were the results?

Author:  frog [ Mon Oct 17, 2011 11:26 am ]
Post subject:  Re: Medic Jump - Plugin Trial

bfox wrote:
what were the results?
You missed the context of my quote. It was tested for stability, function and cpu cycle monitored. It's not the actual plugin that henchling linked to in this thread, it's similar, but it's a rewrite with added attributes.

Author:  Aztec [ Mon Oct 17, 2011 11:30 am ]
Post subject:  Re: Medic Jump - Plugin Trial

frog wrote:
Aztec wrote:
Currently its been putting me off playing medic and its my favourite class :( .
You realise that it's your choice to jump or not. You don't have to do it, at all, so I can't understand how that would put you off.


Of which i don't understand your reply. You're telling me its my choice to live or die?

Author:  Sam [ Mon Oct 17, 2011 11:34 am ]
Post subject:  Re: Medic Jump - Plugin Trial

He's saying you can do the same little-jump by just tapping the space key instead of holding it down, which would apparently be needed to activate the super jump.

Author:  frog [ Mon Oct 17, 2011 11:35 am ]
Post subject:  Re: Medic Jump - Plugin Trial

Aztec wrote:
Of which i don't understand your reply. You're telling me its my choice to live or die?

Jump: Press and Release Jump Key.
Flying Jump: Press and Hold Jump Key whilst healing another player that sticky/rocket jumps.

That's the choice.

See OP for more info.

(Holding the jump key down does not make you jump higher in Vanilla TF2)

Author:  Tigerteeth [ Mon Oct 17, 2011 12:30 pm ]
Post subject:  Re: Medic Jump - Plugin Trial

I'm glad I had a go with this plugin to see if there was any tactical advantage, but to be honest once I tried the new jump I just reverted back to what worked best - working within a group and not just focusing on the class who could make me perform a special move. It's good to arrive at a capture point before the opposing team, but once I'm there I'm heavily (entirely) dependent on my combat class who I've hitched a lift with to keep me alive. I'd rather arrive late and have more team-mates around me who I can help and who can keep me out of trouble.

Not really saying if it should stay or go, just an observation from someone who plays medic far too much. :D

Author:  Aztec [ Mon Oct 17, 2011 12:56 pm ]
Post subject:  Re: Medic Jump - Plugin Trial

frog wrote:
Aztec wrote:
Of which i don't understand your reply. You're telling me its my choice to live or die?

Jump: Press and Release Jump Key.
Flying Jump: Press and Hold Jump Key whilst healing another player that sticky/rocket jumps.

That's the choice.

See OP for more info.

(Holding the jump key down does not make you jump higher in Vanilla TF2)


Some of us do hold down the jump button and the plug-in meant even if u didn't u ha the potential to muck up something because of it. Yeah sorry for bad habits , but I'm not the only one.
I found it very sensitive to push the space bar , you disagree which is ok.

Is there really any need for the last comment? There's no need to act like a jerk just because my opinion differs.

Author:  frog [ Mon Oct 17, 2011 1:02 pm ]
Post subject:  Re: Medic Jump - Plugin Trial

Aztec wrote:
Is there really any need for the last comment? There's no need to act like a jerk just because my opinion differs.
Well yes, I said that because I don't know what you might or not might think. It was simply in case you were under the illusion that it did, hence the brackets and lesser importance. I'm not a mind reader. I'm just trying to cover all bases. It's got nothing to do with differing of opinion.

For example
Sam wrote:
[holding down jump] Makes me feel like I'm going to do a slightly bigger jump because of how it works in platform games like Mario.

Author:  Aztec [ Mon Oct 17, 2011 1:04 pm ]
Post subject:  Re: Medic Jump - Plugin Trial

frog wrote:
Aztec wrote:
Is there really any need for the last comment? There's no need to act like a jerk just because my opinion differs.
Well yes, I said that because I don't know what you might or not might think. It was simply in case you were under the illusion that it did, hence the brackets and lesser importance. I'm not a mind reader. I'm just trying to cover all bases. It's got nothing to do with differing of opinion.

For example
Sam wrote:
[holding down jump] Makes me feel like I'm going to do a slightly bigger jump because of how it works in platform games like Mario.


Ha fair enough, thought u were having a go at me. 8-)
Ye it probably was an "illusion" (so was the opinion in my post too), bad habit I guess.

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