phpBB Forum
 
It is currently Thu Mar 26, 2020 6:46 am




Post new topic Reply to topic  [ 127 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next
Medic Jump - Plugin Trial 
Author Message
HH Donor
HH Donor
User avatar

Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
STEAM_0:0:16743808
MCID: frog
Post Re: Medic Jump - Plugin Trial
Ellery J Smith wrote:
Picture the scene: Your uber is fading and you're caught in a bad position because of your own mistakes. Not to worry! Just fly away, because why the hell not.
There is a flaw in your logic. You know that you can't just choose to jump away. You have to be healing someone and they would have to jump. It would have to be a team effort. You also need at least 20% charge.

Ellery J Smith wrote:
Even putting aside balance issues.
Voice them.


Fri Oct 14, 2011 2:00 am
Profile E-mail
HH Donor
HH Donor

Joined: Fri May 28, 2010 2:24 am
Posts: 51
Location: London
STEAM_0:0:17603471
MCID: Dumb_and_Bass
Post Re: Medic Jump - Plugin Trial
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:59 pm, edited 1 time in total.



Fri Oct 14, 2011 2:03 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
STEAM_0:0:16743808
MCID: frog
Post Re: Medic Jump - Plugin Trial
Ellery J Smith wrote:
too powerful
too powerful how? for both teams?


Fri Oct 14, 2011 2:05 am
Profile E-mail

Joined: Fri Oct 14, 2011 2:14 am
Posts: 1
STEAM_0:1:22186108
Post Re: Medic Jump - Plugin Trial
Rubber ubers why not with exception of hh1 of course. Still not as easy as it looks.


Fri Oct 14, 2011 2:20 am
Profile E-mail
HH Donor
HH Donor

Joined: Fri May 28, 2010 2:24 am
Posts: 51
Location: London
STEAM_0:0:17603471
MCID: Dumb_and_Bass
Post Re: Medic Jump - Plugin Trial
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:59 pm, edited 1 time in total.



Fri Oct 14, 2011 2:26 am
Profile E-mail

Joined: Sun Dec 30, 2007 11:29 pm
Posts: 6
Post Re: Medic Jump - Plugin Trial
I say keep it in for a little while longer. I mean some classes have items that give abilities and advantages that are powerful and which could be argued they shouldn't have. And not all players have those items, but all Medics have this ability. I can't be the only one who finds playing medic incredibly boring, maybe this will attract more people to play. It was also pretty funny watching GabeN fly around Gravelpit C point.


Fri Oct 14, 2011 7:50 am
Profile E-mail
HH Member
HH Member

Joined: Wed Jan 21, 2009 10:59 am
Posts: 445
STEAM_0:1:13021037
Post Re: Medic Jump - Plugin Trial
sounds fun, I've played with this when on the Hale Mod as you can/could do it there.

I think this is a bit OP in the way that you can use a kritz with a disguisting height advantage if proper jumping done on certain maps to places where medics shouldnt be able to reach, the medic will be that much harder to kill as a scout or any other class for that matter. Any change to the medic will always have big impacts on the game

Given time and practise and people getting used to other players this will be really fun to play with but I think will ultimately topple the games intensity into ridiculously over spammy and you'll get horrible PL spawn rapes from above the doors.

Maybe disable this while the medic is ubering/kritz'in?


Fri Oct 14, 2011 8:41 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Tue Jul 12, 2011 3:06 pm
Posts: 7
STEAM_0:1:18848616
Post Re: Medic Jump - Plugin Trial
Can't say i liked it after i gave it a go.
I just prefer playing TF2 as it was originally made to be. It was reasonably fun but i prefer to just play regular games rather than ones with potentially game breaking plug-ins.

If it is implemented I'd rather it was on a server rather than the 1st and 2nd as that way people who want a game a have plenty of opportunity to do so and those who want the plugin have a server for it.


Fri Oct 14, 2011 9:35 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
STEAM_0:0:16743808
MCID: frog
Post Re: Medic Jump - Plugin Trial
TF2 is now a conglomeration of stuff. Just as much of this stuff has been produced by the TF2 community as has been produced by Valve itself.

Quote:
playing TF2 as it was originally made to be
what's that? TF2 circa 2007, or the ever changing TF2 as it is now.

Quote:
Maybe disable this while the medic is ubering/kritz'in?
Activating charge breaks the link.


Fri Oct 14, 2011 11:43 am
Profile E-mail
HH Donor
HH Donor
User avatar

Joined: Tue Dec 25, 2007 12:08 am
Posts: 6095
STEAM_0:0:16743808
MCID: frog
Post Re: Medic Jump - Plugin Trial
Ellery J Smith wrote:
As said before, just because you can counter 4 heavies with your own 4 heavies doesn't mean you can call it balanced (or fun). A good solly/demo + medic will get even more powerful and you can just say 'oh well the other team could do the same'.

Why not give the pyro laser cannons for eyes? The other team can have one so it's perfectly balanced right?

I just don't see why you'd change something so fundamental, that's been considered pretty much perfect for 4 years. Maybe this is pioneering a fantastic metagame change and everybody will be doing it pretty soon, or maybe just trying to attract people to the server with gimmicky mods, I just don't really get it
Don't you think your example is a little silly and O.T.T., (Also a little too similar to recent Solly weapon additions ;)? ) Laser cannons for eyes? A movement buff for the medic is hardly comparable to using 4 heavies, but having said that what's to stop a team having four heavies anyway? Hasn't that been part of the game ever since it's release in 2007? Perhaps it's just a choice and it isn't compulsory.

It's certainly not about trying to attract people to playing using a gimmick. I think Valve have got that market completely sown up already anyway.

The fundamentals are still there unchanged, however in a situation where it's preferable for the medic to travel with player, then he can. There are plenty of situations were doing so would not be the best choice and result in the medics untimely demise.


Fri Oct 14, 2011 11:56 am
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 127 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 13  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forum/DivisionCore.