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Map Voting System Beta Test on HH3 and HH2 
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Post Re: Map Voting System Beta Test on HH3 and HH2
Sam wrote:
Had an issue earlier on Barnblitz. Some of the voting rounds didn't show up for most people, amd Lakeside won with 60% of 5 votes. Same thing happened on an earlier map.
Are you saying that the voting menu didn't appear for the initial vote or the run-off vote, or both? Can you be sure about how many people didn't see it based on the number of votes cast? some people just don't vote, especially as the menu does not block keys.

Did the vote menu appear at the end of the first round?

Did another UI element clash with it?

Some custom HUDs are incomplete and do not include a voting menu definition/resource.


Wed Nov 30, 2011 6:27 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
I'm using the normal in-game UI, nothing tweaked or changed, and I've only seen the second vote (the run-off) the one time.

Like Sam, I've seen very few votes win on the run-off (sometimes even 1 vote has won!) whilst everyone else isn't given the option.

:(

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Wed Nov 30, 2011 6:48 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
I'm using the default non-custom HUD, with minimal HUD enabled. It was the run-off window that didn't display for me and some told me it hadn't showed for them either.


Wed Nov 30, 2011 7:19 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
I'm using rxphud and only occasionally can see the run-off vote. The initial vote displeys just fine.

Also sometimes the vote only comes up after the map ends leaving very little time to vote.


Wed Nov 30, 2011 7:20 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
DarkVVulf wrote:
I'm using the normal in-game UI, nothing tweaked or changed, and I've only seen the second vote (the run-off) the one time.

Like Sam, I've seen very few votes win on the run-off (sometimes even 1 vote has won!) whilst everyone else isn't given the option.

:(
The map vote is triggered in different way, depending on the current map.

Does the non-display of the run-off vote occur on a round trigger? i.e. end of the first round on a payload map? or is it during a time trigger? i.e. 5 minutes left on the map clock.

I am thinking that it's probably only occurring on a round trigger.


Wed Nov 30, 2011 7:23 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
Sam wrote:
I'm using the default non-custom HUD, with minimal HUD enabled. It was the run-off window that didn't display for me and some told me it hadn't showed for them either.

Linc wrote:
I'm using rxphud and only occasionally can see the run-off vote. The initial vote displeys just fine.

Also sometimes the vote only comes up after the map ends leaving very little time to vote.

Thanks, it's the timing of the vote triggers. I'll see about adjusting them and also inform the extension developer.


Wed Nov 30, 2011 7:25 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
Yesterday from the developer.
Quote:
There is a bug in the current version of UMC that enables selective runoff votes regardless of your setting. This will be fixed in the next version (which I plan on releasing soon).


Fri Dec 09, 2011 2:16 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
the map voting system seems to be either completely broken or turned off on HH2 at the moment, the server is just cycling through the map pool without any votes.

would be awesome if there was a fix, turbine followed by doublecross is heartbreaking :p


Thu Dec 15, 2011 6:31 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
jacky wrote:
the map voting system seems to be either completely broken or turned off on HH2 at the moment, the server is just cycling through the map pool without any votes.

would be awesome if there was a fix, turbine followed by doublecross is heartbreaking :p
Thanks for reporting. It's fixed now.


Thu Dec 15, 2011 8:07 pm
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Post Re: Map Voting System Beta Test on HH3 and HH2
awesome, thanks


Thu Dec 15, 2011 9:00 pm
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