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KotH Namicott 
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Joined: Tue Nov 29, 2011 7:52 pm
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Post KotH Namicott
A KotH map where the point is on a train that moves across the map. The train movement does not depend on point ownership or anything else - it just goes back and forth through three different areas, pausing at each end. To prevent sightline along the track from being too powerful, there are doors between the areas that automatically close off the area that the train is not in.

Please take a look and tell me what you think :)

Download: http://dl.dropbox.com/u/9180221/TF2/kot ... c1.bsp.bz2

TF2Maps.net discussion: http://forums.tf2maps.net/showthread.php?t=17368

Youtube: http://youtu.be/78kCuv_E-QQ

Screenshots:







Notes:
- The announcer does not announce control point captures. It's either that or people getting stuck in the train. And I don't want people to get stuck in the train.
- The bots do not understand the map at all.
- I chose not to compile HDR lighting because I didn't wanted to double the filesize just for HDR.


Last edited by Sergis on Thu Dec 01, 2011 7:32 pm, edited 1 time in total.



Tue Nov 29, 2011 7:57 pm
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Joined: Sun Nov 07, 2010 12:14 pm
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Post Re: KotH Namicott
Looks good. Should be a good map to test at Map Night. Thanks for posting. :)

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Tue Nov 29, 2011 8:19 pm
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Post Re: KotH Namicott
Thanks Sergis, I'll see if we can get a playtest night for it. Add me on Steam :)


Wed Nov 30, 2011 2:12 pm
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