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Lag and interpolation?
http://www.thehh.eu/forum/viewtopic.php?f=17&t=8293
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Author:  robhol [ Sat Dec 10, 2011 1:51 pm ]
Post subject:  Lag and interpolation?

So I've been playing at quite a few different servers lately - and I notice that people lag quite a bit. People teleporting around is annoying enough, but when you also consider the fact that I'm usually snipin'...

Are there any "good" settings I could use? I've tried fiddling around with cl_interp and the related cvars. It didn't help AND came with the added wrinkle that nothing could be hit anymore... :P

Author:  Tom [ Sat Dec 10, 2011 3:02 pm ]
Post subject:  Re: Lag and interpolation?

Code:
// ----------------------------------------------------------------------------
// Net settings
// ----------------------------------------------------------------------------
// Whilst net settings perhaps aren't an integral part of an FPS config, they
// are a fact of life in competitive TF2, and as such, they are included here.
//
// A common question I am asked -- what defines whether a good connection is
// good or bad? Mostly personal preference. If you're not willing to make the
// choice, try both and see which is better for you.
//
// Generally, meeting both of the following conditions would classify it as a
// good connection:
//
// - Ping of <80 to the average server you join
// - Generally no/negligible choke/loss (can be checked with `net_graph')
//
// There's some pretty good documentation on this here:
// http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
//
// Uncomment (remove the `//' from) one of the groups if you want to use them.
// ----------------------------------------------------------------------------

// Good connection
cl_cmdrate 66
cl_interp 0.0152
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

// Bad connection
//cl_cmdrate 40
//cl_interp 0.025
//cl_interp_ratio 1
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000


Taken from Chris' FPS configs.

Author:  robhol [ Sat Dec 10, 2011 3:15 pm ]
Post subject:  Re: Lag and interpolation?

Thanks, I'll give them a try and see if it helps.

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