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Good night, sweet prince
http://www.thehh.eu/forum/viewtopic.php?f=17&t=8345
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Author:  Tox [ Mon Jan 23, 2012 8:39 pm ]
Post subject:  Good night, sweet prince

Rest in peace HH1!

Author:  frog [ Mon Jan 23, 2012 9:02 pm ]
Post subject:  Re: Good night, sweet prince

Ah, do you hear that?
It's the cry of the impatient, and those that see no further than the last 30 minutes. ;)

Have faith.

Author:  Agent 47 [ Mon Jan 23, 2012 9:02 pm ]
Post subject:  Re: Good night, sweet prince

Alright. What happened? It looks pretty full to me on the front page.

Author:  frog [ Mon Jan 23, 2012 9:04 pm ]
Post subject:  Re: Good night, sweet prince

Someone got frustrated because what they wanted didn't happen instantly. :)

We already have a thread for that: viewtopic.php?f=17&t=8034

Author:  Trent [ Mon Jan 23, 2012 9:22 pm ]
Post subject:  Re: Good night, sweet prince

I still don't get why people prefer random crits and random damage / spread. Meh.

Author:  Linc [ Tue Jan 24, 2012 12:14 am ]
Post subject:  Re: Good night, sweet prince

Just because people play hh2 doesn't mean they prefer random crits. People just want to get in to a full game straight away rather than having to waste 30 minutes on seeding a server which ends in a map vote where small minority choose the next map as ctf_doublecross.

I'd love to see new vote plugin from HH2 make it's way to in to HH1. The new plugin does excellent job making sure majority votes for the upcoming map even if it mean having to vote 4 times. It's always annoying to see a map win the vote with 26% of the votes with 10 people voting.

HH2 has also lot more variety in maps that get played in my experience. People, except for Dazed, don't rage quit just because plr_hightower happens to win the map vote.

And replays. Those would be nice to have on HH1. No doubt that puts off some people from playing on it.

Author:  Ellery J Smith [ Tue Jan 24, 2012 12:40 am ]
Post subject:  Re: Good night, sweet prince

HH2 isn't as bad as it used to be. In the evening it's mostly regulars, with a slight hint of quickplay derp. I mean, it would be better without crits and random dmg, but I guess it's a necessary sacrifice to actually have players on the server.

Also, since most regs would probably be playing on #2 anyway, a quick announcement usually fills hh1..... like it did this evening

Author:  iRPAx [ Tue Jan 24, 2012 9:16 am ]
Post subject:  Re: Good night, sweet prince

I'm surprised the map rotation hasn't been flamed yet; usually the cause of action. [mixed]

What Linc said, really. More often than not I choose HH2 just so I can play.

As for replays I am receiving an error and I know others do as well so I'll be hesitant to implement it.

Author:  Birdshit [ Tue Jan 24, 2012 2:40 pm ]
Post subject:  Re: Good night, sweet prince

for some reason I've only been getting HH2 on my fav's on the ingame server browser.

Tried re-adding #1 to fav's but not working still so making it hard to switch over!

As #2 is the only server on my favourites that has replay enabled...

anyone else been getting this? - I've cheked filters btw.

Author:  Trent [ Tue Jan 24, 2012 10:17 pm ]
Post subject:  Re: Good night, sweet prince

Just had a cracking couple of maps on HH1, even if Snakewater went to Sudden Death. Really good team play.

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