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Good night, sweet prince 
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Post Re: Good night, sweet prince
Tox wrote:
lets talk about the stupidly high amount of laggs.

Oh no wait, it doesnt lagg as long as the server doesnt crash? AM I RIGHT FROGGY? :)


May I be the first to let out a collective UGH to that. Grow up lad. :x

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Mon Feb 13, 2012 10:38 am
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Post Re: Good night, sweet prince
:|


Thu Jun 21, 2012 8:18 pm
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Post Re: Good night, sweet prince
lolschi wrote:
:|
Did you have something to say? Some kind of idea, insight, action or effort?


Thu Jun 21, 2012 8:33 pm
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Post Re: Good night, sweet prince
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:56 pm, edited 1 time in total.



Thu Jun 21, 2012 9:27 pm
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Post Re: Good night, sweet prince
Ellery J Smith wrote:
thg is the new hh1
I don't think that Crits + Random Damage == HH1

It's all about Quickplay and the fact that the vast majority of people (full members included) will never make an effort to start a non-Quickplay server. That's not having a go, it's just true.

Unless of course there is more to be said?

p.s. HH2 is Quickplay, ala random crits and random damage ala THG & Uberium.


Thu Jun 21, 2012 9:43 pm
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Post Re: Good night, sweet prince
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:56 pm, edited 1 time in total.



Thu Jun 21, 2012 9:59 pm
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Post Re: Good night, sweet prince
Ellery J Smith wrote:
And tbh I have no idea what could be done about it that hasn't already been tried
All members of our community that are still playing TF2 making a consistent and united effort to play on HH servers, Quickplay or otherwise.

It's a social issue that can't be fixed by technical means.


Thu Jun 21, 2012 10:04 pm
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Post Re: Good night, sweet prince
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:56 pm, edited 1 time in total.



Thu Jun 21, 2012 10:24 pm
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Post Re: Good night, sweet prince
Ellery J Smith wrote:
It takes almost an hour to get it from 0 -> 24 players, which isn't worth it, since it only stays full for maybe 2 hours on a good day... meh


Most of the time it doesn't even get to 10 players. I'm not going to gamble 1.5 hours on a nearly empty server when chances are low that it's going to get populated.

I like srspub. Other servers.... they don't have good Medics!


Fri Jun 22, 2012 2:31 am
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Post Re: Good night, sweet prince
I'd also rather play on HH1 than on any other pub server, but when the other decent ones mentioned all have >20 players and both main HH servers are empty...

Ellery J Smith wrote:
... HH provides a pretty niche type of pub tf2: semi-serious teamwork on 6v6 maps. And are there still enough people around who care about playing like that?
As a 6v6 player, I hate playing most 5CP maps in pubs. More PL, A/D, and KOTH suits an ever-changing team of 12 largely non-communicating players much better. However, as I'm not representative of HH servers' main traffic I don't think the maps have anything to do with the lack of traffic.

When the next big update hits I reckon at least one server is full every evening for a fortnight; this isn't a chronic problem, only an occasionally recurring one.


Fri Jun 22, 2012 10:38 am
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