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Add jump maps to HH5? 
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HH Donor
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Post Add jump maps to HH5?
Been thinking since HH5 is the odd ball server with the a few odd maps on it why not add jump maps into the mix?

I already have a few jump maps that I think should be added.

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Wed Feb 01, 2012 1:13 pm
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Post Re: Add jump maps to HH5?
Provide direct download links and I'll add them. All TF2 servers share the same map folder, so all maps are available on all servers.


Wed Feb 01, 2012 1:35 pm
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Post Re: Add jump maps to HH5?
jump_adventure

jump_annex

jump_beef

jump_rush

jump_trix

rj_rockteer

jump_rockteer adv This map won't work very well on a multiplayer server due to timing issues but I added it if someone is up for the challenge of beating it.

As a general note about these maps is that it would help if you are able to lock the capture points, otherwise some troll is going to capture all the points just for the map switch.


Wed Feb 01, 2012 2:31 pm
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Post Re: Add jump maps to HH5?
That's done.


Wed Feb 01, 2012 3:02 pm
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Post Re: Add jump maps to HH5?
Good job. :) However, there is a problem with team limits which will cause players to be on the wrong team for the most because you can't stack blue (blue is the default team used on jump maps).


Wed Feb 01, 2012 3:18 pm
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Post Re: Add jump maps to HH5?
Please provide the config/cvars settings you want added for each jump map.


Wed Feb 01, 2012 3:28 pm
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Post Re: Add jump maps to HH5?
I believe this should disable team balance.

Code:
mp_autoteambalance 0
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 0
// Teams are unbalanced when one team has this many more players than the other (0 disables)


Wed Feb 01, 2012 3:41 pm
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Post Re: Add jump maps to HH5?
Just mp_autoteambalance 0 is enough. Wanted to check about anything else, time limits, all talk, etc.?


Wed Feb 01, 2012 3:55 pm
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Post Re: Add jump maps to HH5?
Time limit should be an hour and all talk should be on. That would be preferred, thank you. :)


Wed Feb 01, 2012 4:18 pm
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Post Re: Add jump maps to HH5?
...


Last edited by Ellery J Smith on Sat Dec 21, 2013 9:44 pm, edited 1 time in total.



Wed Feb 01, 2012 5:03 pm
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