jump_rockteer adv This map won't work very well on a multiplayer server due to timing issues but I added it if someone is up for the challenge of beating it.
As a general note about these maps is that it would help if you are able to lock the capture points, otherwise some troll is going to capture all the points just for the map switch.
Good job. However, there is a problem with team limits which will cause players to be on the wrong team for the most because you can't stack blue (blue is the default team used on jump maps).
mp_autoteambalance 0 // 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands mp_autoteambalance_delay 60 // Time (in seconds) after the teams become unbalanced to attempt to switch players mp_autoteambalance_warning_delay 30 // Time (in seconds) after the teams become unbalanced to print a balance warning mp_teams_unbalance_limit 0 // Teams are unbalanced when one team has this many more players than the other (0 disables)
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