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New Map Project 
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Joined: Sun Mar 28, 2010 3:46 pm
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Location: on the coast, Hampshire
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Post Re: New Map Project
Having a lurk around now

possible problems include
1.single exit from spawn near CP1, makes it easier to spawn camp, especially from the route from CP 2 to the right of the CP1 bridge(as looking at the spawn)

2. Pits of doom are everywhere.... beware the pyro and the AB , hopefully thats a design feature

3. cap points 2, 3 and 4 are in depressions......... demo spam central, maybe worth looking at bringing CP3 in particular upto ground level or on a slightly raised platform.

But thats just having a look around the map by myself , seems pretty nice though

We need a play though :)

Boris

<<in the bath :shock:


Fri May 04, 2012 7:50 pm
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Post Re: New Map Project
Looks good, will give it a proper look when i get some more time.

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Fri May 04, 2012 8:33 pm
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Post Re: New Map Project
Mehby wrote:
Okay first alpha is finished CLICKY

5 point CP very early alpha but want to check the gameplay out before moving too much further
It's in the map pool, so it can be loaded on HH5.


Fri May 04, 2012 9:00 pm
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Post Re: New Map Project
I've not downloaded it yet but I already want to because it's called orifice.


Sun May 06, 2012 9:47 am
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Post Re: New Map Project
Boris_Fly wrote:
Having a lurk around now

possible problems include
1.single exit from spawn near CP1, makes it easier to spawn camp, especially from the route from CP 2 to the right of the CP1 bridge(as looking at the spawn)

2. Pits of doom are everywhere.... beware the pyro and the AB , hopefully thats a design feature

3. cap points 2, 3 and 4 are in depressions......... demo spam central, maybe worth looking at bringing CP3 in particular upto ground level or on a slightly raised platform.

But thats just having a look around the map by myself , seems pretty nice though

We need a play though :)

Boris

<<in the bath :shock:

I think it has a lot of potential. It looks original and interesting. The first impression was that it is still very unfinished with flat ground and sharp edges everywhere. Hopefully there will be more little hills and corners will be rounded to look more natural and not just abstract decorations.

I agree with Boris. CP1 needs at least the second spawn exit (there already is a corridor for it?). B and C points are below normal level so yeah, lots of spam will be there.

In addition, now it seems that it is very easy to die on the map. Only small medpacks and couple middle level medpacks below mid point, which seems like a suicide mission anyway. For solly and demo there should be nice medpacks to pick up when jumping around. And you fall to death a lot of times, I'm sure. So I'm just wondering how fun it is to play if you die all the time.

Also, there are invisible walls on left and right of mid point.

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Sun May 06, 2012 1:15 pm
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