Joined: Sun Mar 28, 2010 3:46 pm Posts: 256 Location: on the coast, Hampshire
STEAM_0:0:2201594
Re: New Map Project
Having a lurk around now
possible problems include 1.single exit from spawn near CP1, makes it easier to spawn camp, especially from the route from CP 2 to the right of the CP1 bridge(as looking at the spawn)
2. Pits of doom are everywhere.... beware the pyro and the AB , hopefully thats a design feature
3. cap points 2, 3 and 4 are in depressions......... demo spam central, maybe worth looking at bringing CP3 in particular upto ground level or on a slightly raised platform.
But thats just having a look around the map by myself , seems pretty nice though
We need a play though
Boris
<<in the bath
Fri May 04, 2012 7:50 pm
Swampthing
HH Member
Joined: Sun Jun 08, 2008 5:33 pm Posts: 1835 Location: High Wycombe, Bucks, Uk
STEAM_0:0:467781 MCID: swampthing BattleTag: Swampthing#1138
Re: New Map Project
Looks good, will give it a proper look when i get some more time.
possible problems include 1.single exit from spawn near CP1, makes it easier to spawn camp, especially from the route from CP 2 to the right of the CP1 bridge(as looking at the spawn)
2. Pits of doom are everywhere.... beware the pyro and the AB , hopefully thats a design feature
3. cap points 2, 3 and 4 are in depressions......... demo spam central, maybe worth looking at bringing CP3 in particular upto ground level or on a slightly raised platform.
But thats just having a look around the map by myself , seems pretty nice though
We need a play though
Boris
<<in the bath
I think it has a lot of potential. It looks original and interesting. The first impression was that it is still very unfinished with flat ground and sharp edges everywhere. Hopefully there will be more little hills and corners will be rounded to look more natural and not just abstract decorations.
I agree with Boris. CP1 needs at least the second spawn exit (there already is a corridor for it?). B and C points are below normal level so yeah, lots of spam will be there.
In addition, now it seems that it is very easy to die on the map. Only small medpacks and couple middle level medpacks below mid point, which seems like a suicide mission anyway. For solly and demo there should be nice medpacks to pick up when jumping around. And you fall to death a lot of times, I'm sure. So I'm just wondering how fun it is to play if you die all the time.
Also, there are invisible walls on left and right of mid point.
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