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| Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update http://www.thehh.eu/forum/viewtopic.php?f=17&t=8606 |
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| Author: | Blonde [ Sun Aug 19, 2012 2:06 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Newsflash: Mvm is not fun if none of the defenders can play. |
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| Author: | Sam [ Sun Aug 19, 2012 3:51 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
On one of the HH MvM passworded servers the map will end if you lose a wave, I believe due to the map timelimit. |
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| Author: | GeoNugget [ Sun Aug 19, 2012 7:11 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Since this update my transparent vote hud has gone back to normal. Any ideas on why this happened and how to get it back? |
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| Author: | Linc [ Sun Aug 19, 2012 9:59 pm ] | |||||||||
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update | |||||||||
Usually it's enough to copy the modified files to the right folders again. However if Valve actually changed something and 'reinstalling' the mod doesn't fix it, I'll update it at some point. You can find the latest version from my website. (go to my steam profile and follow links) |
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| Author: | darine [ Mon Aug 20, 2012 6:39 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Wowsers. Experimented with completely upgrading Scout's pistol to the MAX before getting anything else. You run out of ammo fast but it's almost like a super-portable minigun If I went for jump height rather than speed, it might be easier to get to big ammo crates rather than relying on dead teammates and good dispenser placement, but it was hella fun anyway. |
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| Author: | Deepblue [ Mon Aug 20, 2012 8:03 pm ] | |||||||||
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update | |||||||||
Maxing jump height and speed is fun. Go against numerous Sollybots and dodge all their rockets I always put max damage on my scattergun and go after the Support sniperbots. They're too busy with everyone else, so I bolt it up there and get a good backshot in which sends it flying over the edge. Goddamn this game mode is fun. ...maybe.....too fun.
That's what the ammo canteens are for. Replenish your ammo and completely fill the clip so you can keep going. Nearly out? Press H |
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| Author: | CmdrZoidberg [ Mon Aug 20, 2012 9:02 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
I'm afraid of trying, but I want to see what running a melee maxed Scout would be like. Maxing out the attack speed of the bat... The damn thing hits fast enough as is. >.> |
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| Author: | Deepblue [ Mon Aug 20, 2012 9:10 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Well you respawn quite quickly and there's always a teleport as someone plays Engi so there's nothing to lose. Just hide around a corner and wait for the bots to target someone else and then move in. You'll just need the speed maxed out and maybe the jump too to get to those high places. Oh and bullet resistance and the health regain on kill for the bat and health regen. |
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| Author: | Esemesas [ Mon Aug 20, 2012 9:46 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Melee scout... No, just no. You're far less useful than you could be. The only advantage would be the tanks, but you only get 2-3 every mission, so that's not much of an advantage. I'm quite eager to try both the pistol scout and regular scout with lots of upgrades, though. |
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| Author: | Trent [ Mon Aug 20, 2012 9:53 pm ] |
| Post subject: | Re: Valve ARG: TF2 Meet the Pyro / Mann Vs. Machine Update |
Actually, fully resistant and fast bat scout would pick up all the money better than anything else (though generally with any scout money-picking isn't hard). |
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