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New server changes... 
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Joined: Wed Feb 20, 2008 7:17 pm
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STEAM_0:1:2366057
MCID: DarkVVulf
BattleTag: Nikolai#2123
Post New server changes...
I know I'm just a reg, but this kinda needs to be pointed out.

The medic/engi mod that's currently installed + the class cap is annoying the hell out of a lot of people, including myself.

Right click to early as a Medic before you uber? Loose the uber bar entirely. very VERY annoying. (But hey, you drop a med pack to stop the pyro from owning you....)

No heavies as the assualting team on the last stage of Dustbowl?

Server messages that come up block key binds for weapon selects.

I'm sure there's a load more issues with the mod, but I'm not willing to find any more out before I start to vent randomly at the server.

VVulf out.

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"Dear Valve, Paper overpowered - please change. Scissors about right.
Regards, Rock"



Sat Mar 29, 2008 12:19 pm
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Post Re: New server changes...
Yeah we know about them dude so youll have to hand tight till we get them sorted out afaik the class limits thing has been sorted but i agree that message that pops up and stops you changing weapons easily is a pain


Sat Mar 29, 2008 12:23 pm
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BattleTag: Nikolai#2123
Post Re: New server changes...
Is it possible to just remove the Source mod entirely? Was just on one of the servers and it cycled it's entirely player base in one round as people logged in, were disgusted at the changes, and logged out again.

Understandably, it's not my server and you guys are free to do what you like with it (I'm even yet to donate as my Paypal account doesn't like me much at the mo), but it's seriously killing it off mate :cry:


Sat Mar 29, 2008 12:27 pm
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Post Re: New server changes...
Source mod is the admin plugin so we cant really remove it and it is better than beetles mod once it is sorted out and i know some things have messed up with it but it will get sorted out you just need to wait


Sat Mar 29, 2008 12:30 pm
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Post Re: New server changes...
The medic and engineer plugins are just an experiment atm, to see what difference it makes to the gameplay. Personally I quite like the idea of dropping ammo and medpacks. Certainly gives the engineer something else to do anyway.
As to everything else, Sourcemod can be more flexible than Mani or Beetles. It's new though and we're still finding our way around it. Lets give it a chance eh?
;)

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Sat Mar 29, 2008 12:34 pm
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Post Re: New server changes...
I shall put my faith in you guys then ^^

Good luck ;)


Sat Mar 29, 2008 12:59 pm
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Post Re: New server changes...
Can I just ask, why do the changes seem so bad? The class limits thing was purely an accident becuase we've played around with it before and it wasn't popular.
But surely the medic/engi plugins would spice it up a little?


Sat Mar 29, 2008 1:02 pm
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Post Re: New server changes...
Loosing your uber for an accidental click is frustrating as hell mate. As someone who plays a medic most of the time, if you're going to heal someone, heal 'em. Don't right click to drop a med pack and kiss goodbye to your uber.

Doesn't make any sense to me at all :(


Sat Mar 29, 2008 2:48 pm
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Post Re: New server changes...
Right clicking to drop a med pack seems pointless as you are a medic so you can heal people its ok to drop them when you die or what ever but not upon right clicking


Sat Mar 29, 2008 3:39 pm
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Post Re: New server changes...
Cheers Minty.

Sorry for being a pain in the arse about this :(


Sat Mar 29, 2008 3:49 pm
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