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Dystopia Explained 
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Post Dystopia Explained
What?
Dystopia is a cyberpunk themed mod for Half Life 2 created by Team Dystopia.

The setting

Wikipedia about cyberpunk
Quote:
Cyberpunk (a portmanteau of cybernetics and punk) is a sub-genre of science fiction which focuses on computers or information technology. The plot of cyberpunk literature often revolves around the conflict between hackers, artificial intelligences, and megacorps. It is the result of a self-correction in the science fiction genre, which classically had ignored the importance of information technology.


So in short: our current technology level+1000 plus Big corporations(microsoft :D) and add politics and a little degradation of civilization to the mix, stir and you have cyberpunk setting.

The game itself
The main part of the game is objective based assault style levels where the "punks" (rebels, resistance, whatever) have to destroy, disable or hack something form the defending "corp" (the mean big guys).

To achieve these objectives you have to physically destroy the objective or hack the objective.
The destroying part is just a simple action of point and shoot, but the hacking part is a whole different story.

Hacking
Hacking needs a special character upgrade(will talk about those later) and a terminal.
As soon as you enter the digital plane and leave your meatshell behind (and hope your team-mates protect it) you will see a mental representation of the software you are in.
(different corps mean different software architectures)
Here you have to navigate through data streams and firewalls to get to one of your objectives.
There are certain choke points or special points where the enemy can put protection or encryption barriers to hold you off while they (digitally)shoot at you and try to flush you out the system.
These barriers can be hacked with hacking tools you are equipped with but it costs time and power.

This effectively means that there are two battlefronts, namely digital and physical.

Classes ,Weapons and Upgrades

Classes
Every side has three classes:Light,Medium and Heavy.
These augmentation levels vary in body size, movement speed, levels of health , armour and the number of implant slots available. For example, lightly augmented players have more head implant slots, while the heavily augmented players have extra body implant slots.
Lights have low armour and health, but make up for it in speed and are the only ones capable of using stealth. Have the weakest melee attack of all the classes and are given EMP grenade in their grenade slot which disable enemy implants (useful for disabling people in cyber, stopping stealth and thermal vision etc.)
Mediums are very...average. Great support class, usually the ones fitted with med packs and tac scanners etc. Grenade Launchers and Tesla guns make them great at holding choke points. Have frag grenades in their grenade slot.
Heavies are slow but well armoured and have the most health. Unable to fit most implants, they usually field Thermal Vision to deal with stealthers and Leg Boosters to combat their slow speed. Have strongest melee attack. Has 2 Spider Mines in their grenade slot which when deployed run along the floor towards enemies and explode on impact.

Weapons

    * Laser Sniper Rifle
    Name says it, nothing to add.
    * Boltgun
    clipsize of 3 bolts which electrically discharge after a period of time or after the secondary fire button is pressed.
    * Shotgun
    Close combat weapon
    Primary:BAM
    Secondary:BAM BAM wait
    * Smartlock Pistols
    Primary fire is just regular pistol fire
    The secondary fire embeds two smartlock rounds on which the primary fire locks.
    * Assault Rifle
    Primary Fire. Automatic fire, rate of fire increases the longer you fire for.
    Secondary. Zoom, changes primary fire to an accurate 3 round burst.
    * Grenade Launcher
    Primary Fire. Fire grenades, explode after a couple of seconds.
    Secondary. Detonates primary fire grenades early.
    * MK808 Semi Auto Rifle
    Primary Fire. Single Accurate shot
    Secondary. Zoom
    * Tesla Gun
    Primary fires a limited electrical beam
    Secondary creates an electrical orb which you swing away, and it slowly discharges damaging everybody near the orb(it floats).
    * Ion Cannon
    Primary:One single beam with more damage the closer
    Sec: Zoom with mousewheel
    * Rocket Launcher
    Primary: Rocket flies towards the cross-hair
    Secondary:Fly by wire mode(you can control the rocket with your movement keys)
    * Minigun
    Primary:Spin up and fire
    Secondary:Spin up
    * Basilisk
    Primary Fire. As expected.
    Secondary Fires a frag grenade that detonates on impact (similar to flak cannon in UT)

The Laser Rifle, Smartlocks and Shotgun are limited to the light class. The Assault Rifle, Grenade Launcher, Mk108 and Tesla Gun are limited to the Mediums, and the Minigun, Rocket, Ion and Basilisk are limited to the Heavy. All classes have a machine pistol, a melee weapon and a grenade slot.

Implants
Implants are special upgrades you can add to your character fitting to your planned actions.
Active implants however cost power while being used.


    * Cortex Bomb
    After Health drops below 25 you'll get a friendly goodbye and explode taking enemy's with you.
    * CyberDeck
    Needed to hack.
    * Advanced CyberDeck
    Gives you more advanced hacktools/encriptors
    * Sound Wave Triangulator
    Shows enemy's to your based on the sound they make(you can see them through thin walls and such)
    * TAC Scanner
    A ping which updates your team 's map with the current enemy locations
    * Thermal Vision
    Detects body heat, counters stealth implant.
    * Leg Boosters
    Allows the user to jump higher
    * MediPlant
    Heals you and your teammates around you.
    * Superconductor Capacitor Storage
    You are able to store more power for your active implants
    * Sound Suppressor
    Makes your movements completely silent and counters Sound Wave Triangulator
    * Stealth Suit
    Makes you completely invisible
    * Wired Reflexes
    Makes you reload faster and hit harder in katana or melee combat.
    * IFF Info
    Shows info on your enemy's and friends
    * Cold Suit
    Counters the thermal vision

I certanly enjoyed this mod and think it is really good
I'd give it a 8.5/10

*added Kiss Kiss*

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Last edited by Sen-Commander on Fri Jun 18, 2010 7:53 am, edited 1 time in total.



Thu Jan 08, 2009 2:41 pm
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Post Re: Dystopia Explained
Awsom review m8, installing now for a quick whizz

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Thu Jan 08, 2009 2:45 pm
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Post Re: Dystopia Explained
I reckon we should get this on the server...

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Thu Jan 08, 2009 5:20 pm
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Post Re: Dystopia Explained
The only problem (as such) is that you need a few on and its at its best when you work as a team.

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Thu Jan 08, 2009 5:53 pm
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Post Re: Dystopia Explained
What? HH'ers are renowned for their utmost efforts towards working as a team.

How many HH'ers does it take to change a lightbulb?

One, but 99 others to say they could have done it better.

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Thu Jan 08, 2009 6:01 pm
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Post Re: Dystopia Explained
Ahhah nice one Bedizen. ;)
Sounds nice. I like the Stealth suit.

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Thu Jan 08, 2009 6:41 pm
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Post Re: Dystopia Explained
try the mgs substance mod, its pretty hard to play your way thru as snake, it also has a crouch jump insta gib that i think you'll like


Thu Jan 08, 2009 6:45 pm
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Post Re: Dystopia Explained
Agent 47 wrote:
Ahhah nice one Bedizen. ;)
Sounds nice. I like the Stealth suit.

even better. Stealth+katana=NINJA [ninjasmiley]


Thu Jan 08, 2009 7:29 pm
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Post Re: Dystopia Explained
GIMME GIMME GIMME!


Thu Jan 08, 2009 8:01 pm
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Post Re: Dystopia Explained
Thought I'd fill in the gaps quickly.

A little more info on classes.
Lights have low armour and health, but make up for it in speed and are the only ones capable of using stealth. Have the weakest melee attack of all the classes and are given EMP grenade in their grenade slot which disable enemy implants (useful for disabling people in cyber, stopping stealth and thermal vision etc.)
Mediums are very...average. Great support class, usually the ones fitted with med packs and tac scanners etc. Grenade Launchers and Tesla guns make them great at holding choke points. Have frag grenades in their grenade slot.
Heavies are slow but well armoured and have the most health. Unable to fit most implants, they usually field Thermal Vision to deal with stealthers and Leg Boosters to combat their slow speed. Have strongest melee attack. Has 2 Spider Mines in their grenade slot which when deployed run along the floor towards enemies and explode on impact :)

Assault Rifle, Clip of 40.
Primary Fire. Automatic fire, rate of fire increases the longer you fire for.
Secondary. Zoom, changes primary fire to an accurate 3 round burst.

Nade Launcher,
Primary Fire. Fire grenades, explode after a couple of seconds.
Secondary. Detonates primary fire grenades early.

Mk108, clip of 8. Simple rifle.
Primary Fire. Single Accurate shot
Secondary. Zoom

Basilisk. Automatic Shotgun.
Primary Fire. As expected.
Secondary Fires a frag grenade that detonates on impact (similar to flak cannon in UT)

The Laser Rifle, Smartlocks and Shotgun are limited to the light class. The Assault Rifle, Grenade Launcher, Mk108 and Tesla Gun are limited to the Mediums, and the Minigun, Rocket, Ion and Basilisk are limited to the Heavy. All classes have a machine pistol, a melee weapon and a grenade slot.

A few other things that are worth knowing.
Respawn time is based on the number of people dead. If another member of your team dies the respawn time is increased. Heavies increase the respawn timer the most, lights the least, so having a lot of heavies on a team is generally a bad idea because if you lose a few all at once it'll be ages before you can get stuck in again.
You have Arnour and Health in Dystopia. Health can be replenished only by using the medikit implant, armour cannot be replenished. You lose armour before you lose health, and explosives deal additional damage to armour. Its therefore a good idea to have a team with balanced weapons, ones to reduce armour and the others to pick off damaged individuals.
Lastly....on your first play I suggest sticking to a medium class using either the Assault Rifle or Mk108. As for implants I'd go for Tac Scan, Medi Implant, IFF info and either The capacitor booster implant or the wired relfexes implant. This allows you to determine where the enemy is, what implants they are using, how much health and armour they have and this is all information your teammates will see as well. The medikit makes it easier to stay alive, and allows you to support your teammates. You can never really have too many medikits or tac scans. Once your more comfortable with the way the game works you can go crazy, although I would veer away from the cortex bomb :P

woah, I wrote an essay. I actually really like this mod. I think it rivals TF2 in the class shooter stakes, but it just lacks the community and the money to properly support it and iron out some of the issues. Gogo play.

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Thu Jan 08, 2009 10:08 pm
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