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Crysis patch out
http://www.thehh.eu/forum/viewtopic.php?f=19&t=429
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Author:  Spiderbloke [ Thu Jan 10, 2008 1:57 am ]
Post subject:  Crysis patch out

Been out since yesterday apparently.

http://www.incrysis.com/index.php?option=com_content&task=view&id=592
Quote:
Crysis Patch 1.1 is out!

Greetings Community!

Finally it is out! The long awaited Patch 1.1 for Crysis is available for download! The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.

Please find here the complete change log:

Fixes:
* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a
permanently raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning

Updates:
* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well

Tweaks:
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit
detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates

Regards,
-Crysis Dev Team


People are saying it fixed the AA guns (which kept blowing up every time you tried to use them) in multiplayer as well, but no mention of it.

Author:  Khola [ Fri Jan 11, 2008 7:30 pm ]
Post subject:  Re: Crysis patch out

Thanks spider, guess Ill give it a go, but Im not expecting any miracles. Crysis is one demanding bit of code. I bought my PC to run Crysis and even with twin 8800GTX's I was sorely dissapointed.

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