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The Elder Scrolls V: Skyrim
http://www.thehh.eu/forum/viewtopic.php?f=19&t=7094
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Author:  Deepblue [ Wed Feb 08, 2012 5:46 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

iRPAx wrote:
Don't download the DLC at the moment, though, since it will take ages.


So....download it for now, stop it and then continue the next day?

It's not like downloading stuff on the net where you have to do it all in one go.


Edit: Downloaded in an hour, possible 1hr 15min.
It really didn't take that long.

Edit2: Just tried it.

Loaded up my save and BAM!, my character is wearing pink shiny leather armour.
Other textures like clothing looks awesome though so I'm going to wait for an update for it.

Author:  iRPAx [ Thu Feb 09, 2012 9:39 am ]
Post subject:  Re: The Elder Scrolls V: Skyrim

Anyone found any fancy mods they wish to share?

I am currently using:

Will be getting SkyUI when I get home.

If you are interested in making a new character check this out: Skyrim Quickstart

If mass murder is your sort then Kill Them ALL is just for you!

More realistic arrows using witch craft (maths): Soma's Archery Overhaul (SAO)

Author:  Deepblue [ Thu Feb 09, 2012 5:41 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

SkyUI needs the script extender thing, and I don't think you can get that on the workshop.
I'll probably wait until there's a version that doesn't need it.

The mods I got are
- Better water
- Enhanced blood textures
- Realistic ragdolls and force
- Psychosteve's Dragonpriest masks
- New beautiful sun glare
- and Realistic lighting

I'm mostly just getting visual stuff.

This workshop thing is pretty nifty.
Subscribing to mods means you get updates as soon as you launch Skyrim and they're easy to install/uninstall.

Author:  iRPAx [ Thu Feb 09, 2012 6:31 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

Skyrim Script Extender

Author:  StingerNpt [ Fri Feb 10, 2012 12:23 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

Deepblue wrote:
I'll probably wait until there's a version that doesn't need it.


This!

From the posts on the SkyUI Steam page, it looks like the creator is being a big stubben about creating one. Not sure why, as it will only surely help his mod usage numbers.

I assume it is possible, and also will it be possible for the extender to be put on the workshop? Me stupid about these things well most things really...

Author:  K!LL4D0G [ Fri Feb 10, 2012 1:15 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

As posted on the Steampage:



Its explained in the beginning: the people on the Skyrim-team at Bethesda had a week to do whatever they wanted... I'd love to see some of that implemented!

Author:  Deepblue [ Fri Feb 10, 2012 1:37 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

StingerNpt wrote:
This!

From the posts on the SkyUI Steam page, it looks like the creator is being a big stubben about creating one. Not sure why, as it will only surely help his mod usage numbers.

I assume it is possible, and also will it be possible for the extender to be put on the workshop? Me stupid about these things well most things really...


I gave in and downloaded SSE and everything is fine.
I was mostly unsure at first because I couldn't get OSE (Oblivion script extender) to work in Oblivion.

and of course Skyrim script extender is still in beta I think so it made me a bit skeptical about the whole thing.

Author:  fluff-a-licious [ Fri Feb 10, 2012 1:45 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

K!LL4D0G wrote:
Its explained in the beginning: the people on the Skyrim-team at Bethesda had a week to do whatever they wanted... I'd love to see ALL of that implemented!

Fixed that for you.

Author:  StingerNpt [ Fri Feb 10, 2012 2:03 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

Deepblue wrote:
StingerNpt wrote:
This!

From the posts on the SkyUI Steam page, it looks like the creator is being a big stubben about creating one. Not sure why, as it will only surely help his mod usage numbers.

I assume it is possible, and also will it be possible for the extender to be put on the workshop? Me stupid about these things well most things really...


I gave in and downloaded SSE and everything is fine.
I was mostly unsure at first because I couldn't get OSE (Oblivion script extender) to work in Oblivion.

and of course Skyrim script extender is still in beta I think so it made me a bit skeptical about the whole thing.


Hmm, might give it a go over the weekend then. If I have trouble I shall come looking for you Deep... :P


Also Kill4Dog, just amazing stuff. Just shows what is possible in this game.

Author:  Spiderbloke [ Fri Feb 10, 2012 4:44 pm ]
Post subject:  Re: The Elder Scrolls V: Skyrim

K!LL4D0G wrote:
As posted on the Steampage:



Its explained in the beginning: the people on the Skyrim-team at Bethesda had a week to do whatever they wanted... I'd love to see some of that implemented!

I saw it and immediately thought, why isn't half this stuff already in the game, and modders have made some of this too.

I mean that vampire additions would make being one desirable rather than a nuisance, the projectile killshots would be nice, and dragon mounts, well duh.

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