Of course its gonna look easy when the makers of the game play a late game character on an early level on easy mode, with the level probably changed around a bit for demo purposes.
I get the impression that this is the love child of Skyrim, Bioshock and Hitman.
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Fri Jun 29, 2012 7:13 pm
Khola
HH Donor
Joined: Tue Nov 06, 2007 5:06 pm Posts: 2132 Location: Lost
STEAM_0:1:5416147
Re: Dishonored
Indeed- if you love your Bioshock, Theif and or Dark Messiah you can't go far wrong here; bit of an old-school feel with a twist. (if I hadn't know the Half-life 2 level designer of City 17 was involved I'd certainly have noticed the similarities... not a bad thing at all!)
Some may complain about the simplistic visuals, maybe, but i find them beautiful in their 'water-color esque' way... With the added bonus that, if you're able to run Bioshock ok, you'll be in for a very smooth game indeed (we have a few tweaks over the console version like FOV slider etc.. otherwise very simple... a nice change actually). Just takes a little 'belief' to take it all in and the sheer amount of locations has a cumilative effect... Good old UT3 engine eh?
So it's all down to the Gameplay and content to do it's work I guess... fairly early on and it's going well on that front (reccomend Hard)... will have to see if it justifies full price.
I know they wanted to keep the Story elements strong as well as leaving character interaction etc short and sweet (I think the quote was 'as short as a tweet' ) It's delivering so far... familiar Bioshocky-Halflifey-Theif controls... minimal interaction ala Bioshock but with branches and choices a little on the watered-down side of Deus Ex (no surprise there as developers from all those games were involved)
Great for an antidote to some of the overcomplicated we're all playing so hard!
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