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Choke, Choke aaaaaaaand ... TF2 Choke. 
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Post Choke, Choke aaaaaaaand ... TF2 Choke.
Well, huge problem(at least for me), I cant play TF2 anymore, its unbearable. Choke Choke and Choke. Its stuttering like hell and I dont know what to do anymore to fix it. I reinstalled TF2, seems to be even worse. I changed my router, the same. I tried different connections, Powerlan and Wifi, the same.

Playing DoD:Source I sometimes have chokebumps, jumping to -30-50 for a short time then going down to 0 again, but all with no stuttering at all.

Until I know what to do I guess I have to stop playing cause its no fun at all :cry:

Anyone have ANY ideas?

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Sun Jul 10, 2011 10:45 am
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
Cmon I know its weekend but doesnt anyone have any ideas :<


Sun Jul 10, 2011 2:57 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
Are you experiencing this on all TF2 servers?


Some possibilities...

Something is stealing your bandwidth.
Download and run http://technet.microsoft.com/en-us/sysi ... s/bb897437
Notice anything unusual? Check it while the issue is occurring.


Check your rates http://whisper.ausgamers.com/wiki/index ... ents_Choke


This may no longer apply but check this http://whisper.ausgamers.com/wiki/index ... e_solution


Sun Jul 10, 2011 3:03 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
I tried but nothing did any good..still choke, even the tcp viewer only shows steam.

Shoudnt be cmdrate and updaterate 66(67) any good? Thats what I used to have..jesus, maybe I am just doing it wrong.


Sun Jul 10, 2011 3:43 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
Try the default settings for a while, Fluff:

cl_cmdrate "30"
cl_updaterate "20"
cl_interp "0.1"
cl_interp_ratio "1"

I use different settings for a variety of servers, but always keep a rate value of 40000. I'll post them for reference, but don't even consider them if you're still getting choke at defaults.

6v6 settings
"cl_cmdrate 66; cl_updaterate 66;"
12v12 settings on a stable server
"cl_cmdrate 40; cl_updaterate 40"
Projectile classes & Medic
"cl_interp 0.025"
Hitscan classes
"cl_interp 0.0375"


Sun Jul 10, 2011 3:56 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
Some of our servers have min cl_cmdrate and min cl_updaterate set at 66.. so if you just type into the console cl_cmdrate with no number you can see what you are being forced to.

I set me rate to 50000.

Try starting the game with -nosound in the launch options to see if its related to networkthrottling

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Sun Jul 10, 2011 4:35 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
K3D wrote:
Some of our servers have min cl_cmdrate and min cl_updaterate set at 66.. s


Which servers does this apply to? Given performance issues the servers have at the moment, of what benefit could this be?


Sun Jul 10, 2011 4:39 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
The normal "standard" stuff didnt work, it turned out to be a constant 30-40 choke ride.

Cmdrate and updaterate at 66 is playable, but with choke and choke spikes going to 40-50.

I also think the highest rate you can set on the server is 20000 if I remember it correctly.

So ... Idk what to do. Oh and -nosound did nothing.


Sun Jul 10, 2011 4:58 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
fluff-a-licious wrote:
The normal "standard" stuff didnt work, it turned out to be a constant 30-40 choke ride.

Cmdrate and updaterate at 66 is playable, but with choke and choke spikes going to 40-50.

These results are odd.

Can you post your autoexec & config? http://pastebin.com/

I've had problems with configs collecting data from POV files, or not updating correctly due to issues with Steam Cloud. I'm interested to see if there are any strange values.

I just played a couple of rounds on Uberium, testing out all my net settings, and the most choke I had was about 10 during mid-fights (even with 66,66). I then tried HH server 1 and defaults were acceptable for the most part, mid fights saw about 30-40 choke, and moving from area to area (like CP2 to last on Granary - just as you open the doors on the ground floor) saw a jump to 50-60 choke. The little timewarp lag spikes usually show a similar spike to about 50 choke. I didn't attempt anything more than the defaults on HH.


Sun Jul 10, 2011 5:39 pm
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Post Re: Choke, Choke aaaaaaaand ... TF2 Choke.
henchling wrote:
fluff-a-licious wrote:
The normal "standard" stuff didnt work, it turned out to be a constant 30-40 choke ride.

Cmdrate and updaterate at 66 is playable, but with choke and choke spikes going to 40-50.

These results are odd.

Can you post your autoexec & config? http://pastebin.com/

I've had problems with configs collecting data from POV files, or not updating correctly due to issues with Steam Cloud. I'm interested to see if there are any strange values.

I just played a couple of rounds on Uberium, testing out all my net settings, and the most choke I had was about 10 during mid-fights (even with 66,66). I then tried HH server 1 and defaults were acceptable for the most part, mid fights saw about 30-40 choke, and moving from area to area (like CP2 to last on Granary - just as you open the doors on the ground floor) saw a jump to 50-60 choke. The little timewarp lag spikes usually show a similar spike to about 50 choke. I didn't attempt anything more than the defaults on HH.

http://pastebin.com/aEm6ELTX
strange thing is all the stuff at the end which honestly idk if they are normal or fragments of old cfgs.

Oh and I have steam cloud sync turned off for tf2, ingame and in properties.


Sun Jul 10, 2011 6:09 pm
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