Obviously "stutter" isn't a helpful word, I'll describe.
No matter what server I connect to, this problem persists for me. During any game, I get persistant moments that makes it quite hard to aim, reflect, dodge, and everything else. The game just seems to be "revving". I'll get brief moments of smoothness, followed by a moment of slow down and then it'll skip ahead again.
I'd previously "fixed" the problem by purging my .cfg settings, but the issue returned about a month later and the .cfg purge hasn't worked this time around (I could have gotten the purge wrong!).
Ping is fine (19 on the board, 60 in net_graph), FPS is fine (40-60), but the net_graph looks a mess.
net_graph screeny below:
Does this look good or bad folks? Any suggestions at all?
EDIT: Fixed the picture.
_________________ "Dear Valve, Paper overpowered - please change. Scissors about right. Regards, Rock"
Fri Apr 06, 2012 5:23 pm
K3D
HH Donor
Joined: Thu May 08, 2008 12:07 am Posts: 1941
STEAM_0:0:5406745 BattleTag: k3d#2960
Defaults as far as I know (unless a server I frequent changes it without me knowing?).
Used to run a recommended cl_xxx for a "good" connection, then the "stutter" started so I reset back to normal. Fixed it before, but not this time. Will double check them in a sec.
Fri Apr 06, 2012 7:05 pm
K3D
HH Donor
Joined: Thu May 08, 2008 12:07 am Posts: 1941
STEAM_0:0:5406745 BattleTag: k3d#2960
Re: Persistant stutter in TF2
I would always set a rate between 40000 and 60000 depending upon cl_updaterate and cl_cmdrate value
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