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Prgrammers, Artists, musicians etc etc 
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Post Re: Prgrammers, Artists, musicians etc etc
What about using something like the UDK for this? http://www.udk.com/

Uses a c++/javascript type coding language and would give a massive headstart in other areas. Final product can be released as a stand alone non profit game too.


Thu Feb 25, 2010 2:05 pm
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Post Re: Prgrammers, Artists, musicians etc etc
I've got a bit of experience producing software tracks, although not the most recent versions, but could easily conjour up some ambience or SFX if directed.

Good knowledge of: Reason 4 (Recycle etc... Synths + sequencer), Albeton Live (mixing and fx), Soundforge (sample editing)... Dreadpirate is the Cubase man and I reccomend getting him involved on sound if it's not already covered.... that guy can write a tune and a half when he wants to.

Also did my Art college stint and love to sketch concepts... really need to start painting again actually. Will photo some mad Biro scrabblings maybe--- any kinda concept to work on? It would be easy to run away with it and draw futuristic streets or fantastical landscapes... when all we need is a few textures!


(Been a while since I made any noises so def would want to just be a contributer.... If you needed any eerie ambience I already have a great idea for using one of the Reason presets on its Malstrom synth!...)


Thu Feb 25, 2010 2:24 pm
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Post Re: Prgrammers, Artists, musicians etc etc
I'll do the iPhone port :)

Any thoughts on which engine/kit/whatever to use for the game? I assume it wont be built from scratch :)


Thu Feb 25, 2010 5:35 pm
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Post Re: Prgrammers, Artists, musicians etc etc
Let's build up a story first. Then someone must make the sketches for the characters, and the levels or weapons. After we have our storyboard ready then the work can begin.

EDIT: The UDK sounds good.

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Thu Feb 25, 2010 6:42 pm
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Post Re: Prgrammers, Artists, musicians etc etc
Uhm, just a suggestion but should you first think about what type of game it is?

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Thu Feb 25, 2010 7:36 pm
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Post Re: Prgrammers, Artists, musicians etc etc
Chronos, you bastard! I do not understand them damn Quaternions, albeit I had a whole semester dealing with them. Me and complex numbers does not compute.

Anyway, later on, when you're done designing, I might be able to help with some programming.

I can do a few languages, but my main languages are at the moment C++ & Java (Java is because of school, I dislike it personally). I've tried C# three years ago, doubt that will be hard to learn again, especially since it's managed and got a great library.

Mathematically I can apply linear algebra, calculus, set theory, finite automata and logic fairly well, but don't expect me to derive anything new. (I'm not a great mathematician)

I've had lessons in OpenGL, but I'm learning Direct X. I got several books about CG, especially shaders, but I haven't actually gotten to do that yet. (I'm way behind on my reading quota for my own books lol)

I'm specializing in AI if that is interesting. Right now I'm doing the "boring" AI, which is simply search, logic and rule based. It's inhuman in every way, but is capable of perfect solutions. Think Chess AI. Next semester I'm going to have AI in the areas of neural networks, evolutionary AI and general AI for games. (AI for games basically means weak AI with a lot of tricks and cheats to make it appear intelligent, as AI is often way more expensive in computation than video and sound)

Also specializing in algorithms, so I know what to use when and how to save CPU cycles and memory. (This goes hand in hand with AI, as both fields are very closely connected since AI needs high efficiency because it's usually almost impossible to computate)

Just throw me a message at that point :) I'd be comfortable doing small parts.

I CAN do a bit of texturing as well. I got educated in design before I decided programming was my call ;)

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Thu Feb 25, 2010 8:20 pm
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Post Re: Prgrammers, Artists, musicians etc etc
I assume the idea is to use an existing engine?

Oh and I had the thought we could make a 2d game in a 3d engine. Don't get many of them and they usually go down well.

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Thu Feb 25, 2010 8:24 pm
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Post Re: Prgrammers, Artists, musicians etc etc
TIME FOR A MEGA POST:

Thanks to everyone thats interested i really didnt think anyone would care at all. This is good especially so many people keen to do artwork.
I have a couple of ideas of what to make that is fairly straight forward to get something going and can be worked on to make it better over time. I shall divulge details once i get a better idea of whats going to be happening in terms of numbers of coders, artists etc.


Chronos wrote:
I program in C++ and I know basics of C#. I also know OpenGL and write GLSL 1.2 shaders. I recently got my BSc degree and my thesis concerned homogeneus space transformations and quaternions in computer graphics. I would really like to participate in this project. If I can be any help then I'll gladly join the team ;]


Good stuff chronos i think i may have something for you to do straight away which would be an awesome help. OPenGL is good its really quick to fire out something using the fixed function pipeline for prototyping purposes then go back and iterate on it using shaders to make it look sexy :p. Most shaders are really similar to program anyway so youll be a good help. Have you ever used CG shaders they are fairly handy.

NTrailZ wrote:
What about using something like the UDK for this? http://www.udk.com/

Uses a c++/javascript type coding language and would give a massive headstart in other areas. Final product can be released as a stand alone non profit game too.


Is uses unrealscript which is fail. THe guys at my work hate unreal engine and unreal script so i will stay well away from it.
and also inte EULA
"If you are using UDK internally within your business and the application created using UDK is not distributed to a third party (i.e., someone who is not your employee or subcontractor), you are required to pay Epic an annual license fee of $2,500 (US) per installed UDK developer seat per year."
I know this isnt a business but if this is distributed amoungst people in the clan over something like sourceforge I could end up in all kinds of ****.

ErAs3R wrote:
Let's build up a story first. Then someone must make the sketches for the characters, and the levels or weapons. After we have our storyboard ready then the work can begin.

EDIT: The UDK sounds good.


I very much doubt that anything with this few people can have a storyline involving detailed character bio's.Maybe eventually but for now it will be something simple.

Khola wrote:
I've got a bit of experience producing software tracks, although not the most recent versions, but could easily conjour up some ambience or SFX if directed.

Good knowledge of: Reason 4 (Recycle etc... Synths + sequencer), Albeton Live (mixing and fx), Soundforge (sample editing)... Dreadpirate is the Cubase man and I reccomend getting him involved on sound if it's not already covered.... that guy can write a tune and a half when he wants to.

Also did my Art college stint and love to sketch concepts... really need to start painting again actually. Will photo some mad Biro scrabblings maybe--- any kinda concept to work on? It would be easy to run away with it and draw futuristic streets or fantastical landscapes... when all we need is a few textures!


(Been a while since I made any noises so def would want to just be a contributer.... If you needed any eerie ambience I already have a great idea for using one of the Reason presets on its Malstrom synth!...)


Good stuff audio is always a big help. I was hoping to maybe get some chioce sound bytes from some of the people on the servers.

Java wrote:
I'll do the iPhone port :)

Any thoughts on which engine/kit/whatever to use for the game? I assume it wont be built from scratch :)


At the moment i am inclined towards C#/XNA its really easy to get something going fast. I aslo have a wrapper for it somewhere that has physics library included. So it pretty much ready to start playing around with some gameplay ideas. I shall wait and see what the general consensus is though in a week or so when i expect all the poeple that are interested have posted.
Ogre would probably be the alternative its a good render engine( torchlight was created on it).

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Thu Feb 25, 2010 8:29 pm
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Post Re: Prgrammers, Artists, musicians etc etc
My girlfriend is an amazing concept artist, she will pen nearly anything. you come up with ideas she will draw them!!
my forte is 3d modelling, and im creative :P

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Thu Feb 25, 2010 8:31 pm
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Post Re: Prgrammers, Artists, musicians etc etc
Pseudo-3D in a 3D engine looks sick.

Just have the camera fixed in a single dimension, but have all the assets in 3D. Great for top-down and scrollers. Also allows 3D cut-scenes and other fancy camera tricks. (Like flipping the dimension of the camera)

Unreal engine should work well for that, as will all other 3D engines.

Btw, have you guys considered Unity Engine? Also works in a browser. (Danish engine xD)
http://unity3d.com/

Example of Unity browser game: (Danish indie AAA game)
http://www.interstellarmarines.com/game/bullseye/?guest


Thu Feb 25, 2010 8:32 pm
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